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March 23rd, 2007, 05:00 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE:V v1.33 Patch Available!
Listed fixes are in history.txt after you install the patch. Or try spaceempires5.com
MM's website is almost always out of date. Go figure.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 23rd, 2007, 05:13 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SE:V v1.33 Patch Available!
The SE:V wiki site usually has the latest versions (incl. betas) posted:
http://wiki.spaceempires.net/index.p...tory_%28SEV%29
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March 23rd, 2007, 06:01 PM
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Private
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Join Date: Oct 2006
Posts: 3
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Re: SE:V v1.33 Patch Available!
Has anyone else noticed that they are no longer having problems with the memory leak?
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March 23rd, 2007, 06:47 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: SE:V v1.33 Patch Available!
From what I can see the memory leak is still there.
And (modded) point defense efficiency is still affect by the combat time rate O_O
The new combat speeds are nice, but there still needs to be some AI ship movement optimization.
Now the wait for BM1.05 for a real test game.
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March 23rd, 2007, 07:48 PM
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Private
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Join Date: Oct 2006
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Re: SE:V v1.33 Patch Available!
Well I haven't gotten a peak memory usage up to 600MB yet and it used to get up to 900MB and lock up so working much better for me
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March 23rd, 2007, 09:05 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE:V v1.33 Patch Available!
Can anyone change strategy details? I saw a post saying they couldn't at SE5.com, and lo and behold- it doesn't work for me either. (things like what range to engage at, damage amount, retreat settings, etc).
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 23rd, 2007, 09:30 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SE:V v1.33 Patch Available!
It's time to start a new game! Just in time for the weekend.
The patch download was much faster than usual, too. It only took about a minute instead of 2 hours like those previous patches.
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March 23rd, 2007, 09:32 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE:V v1.33 Patch Available!
4. Fixed - Facilities were not showing up in Ground Combat.
I think this means that we can now destroy facilities during ground invasions. So, if your invasion begins to fail then target facilities. The AI might do the same to us though; or maybe after improvements to the AI.
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March 23rd, 2007, 09:43 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
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Re: SE:V v1.33 Patch Available!
Quote:
Phoenix-D said:
Can anyone change strategy details? I saw a post saying they couldn't at SE5.com, and lo and behold- it doesn't work for me either. (things like what range to engage at, damage amount, retreat settings, etc).
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Despite what I said in the SE5.com forum, it seems I'm unable to change strategies too. Retreat Settings, Retreat When & Target Type Order and Settings all are unchangeable, but Movement Options & Targeting Priority Order do work.
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Suction feet are not to be trifled with!
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March 23rd, 2007, 10:07 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE:V v1.33 Patch Available!
4. Fixed - Facilities were not showing up in Ground Combat.
There are not any facilities in the ground combat simulation. I did not try a real invasion.
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