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  #11  
Old April 19th, 2007, 03:21 PM
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Baalz Baalz is offline
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Default Re: Master Enslave

Quote:
DrPraetorious said:
You can't. Everyone goes in the order they are listed. So, if the unit is listed before your God in the army setup screen, it will go first.
Ah, this is good information I did not know. So you can know ahead of time what order stuff is going to go off, you just can't modify it (other than by changing who goes to the fight).
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  #12  
Old April 20th, 2007, 10:45 PM
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Default Re: Master Enslave

i tried it out with pythium - a dormant divine king (or whatever, the guy being carried) with 10 astral 3 death and good scales.

the army ended up being 16 communicants, weilding mostly drain life banners, at least one with banner of the northern star and one with a storm staff. an army of emerald warriors to draw attention. also some empty commanders to pick up the troops.

the pretender had 5 astral boosting items (the wizard rings and sorcery rings are also penetration items) and a crystal matrix.

one cast of master enslave resulted in 1 fatigue for the pretender and 3 or so for the communicants.

needless to say the fights were short, chaotic, and devastating. mind you this doesn't work for master enslave strike team, but as a roaming army, it was insane.
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  #13  
Old April 20th, 2007, 11:06 PM

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Default Re: Master Enslave

Life drain banners is a nice touch. Maybe I'll try it out.

-Max
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  #14  
Old April 21st, 2007, 12:57 AM
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Default Re: Master Enslave

i might try again with a crone, since she can hold a rune smasher and crystal shield.
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  #15  
Old April 21st, 2007, 01:03 AM
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Default Re: Master Enslave

Does everyone always go in the order listed? I thought there was a 50/50 chance of that order or its reverse? Or maybe that's just for globals?
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  #16  
Old April 21st, 2007, 01:45 AM
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Default Re: Master Enslave

Quote:
Baalz said:
Quote:
DrPraetorious said:
You can't. Everyone goes in the order they are listed. So, if the unit is listed before your God in the army setup screen, it will go first.
Ah, this is good information I did not know. So you can know ahead of time what order stuff is going to go off, you just can't modify it (other than by changing who goes to the fight).
This is news to me too. I assumed they all casted everything in a random order.
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  #17  
Old April 21st, 2007, 02:24 AM

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Default Re: Master Enslave

Another thing that might be worth trying: script <Soul Drain, Master Enslave, Master Enslave, Master Enslave> with a high-level astral mage WITHOUT an army of communicants. The idea being that Soul Drain on a large army can leech you back fatigue in large amounts, and as soon as you drop below 100 fatigue, Master Enslave goes off again. Combine this with Teleport and Ritual of Returning.

-Max
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  #18  
Old April 21st, 2007, 08:43 AM

RonD RonD is offline
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Default Re: Master Enslave

Quote:
Wish said:
needless to say the fights were short, chaotic, and devastating. mind you this doesn't work for master enslave strike team, but as a roaming army, it was insane.
Of course, by the time you can field your roaming master enslave army, you're likely to get blasted by artillery spells (Flames From the Sky, Leprosy, etc.).
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  #19  
Old April 21st, 2007, 11:27 AM

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Default Re: Master Enslave

Quote:
Wish said:
i tried it out with pythium - a dormant divine king (or whatever, the guy being carried) with 10 astral 3 death and good scales.

the army ended up being 16 communicants, weilding mostly drain life banners, at least one with banner of the northern star and one with a storm staff. an army of emerald warriors to draw attention. also some empty commanders to pick up the troops.

the pretender had 5 astral boosting items (the wizard rings and sorcery rings are also penetration items) and a crystal matrix.

one cast of master enslave resulted in 1 fatigue for the pretender and 3 or so for the communicants.
That's bizzare. 800 fatigue, split by 17 is 47... turned into *one* by having extra skill? Should need like astral 55 or something...

Did you burn a crapload of extra gems when casting? Perhaps there's an unknown mechanic with that.
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  #20  
Old April 21st, 2007, 03:40 PM
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Default Re: Master Enslave

well he used something like 14 gems with the cast as well.

and having extra skill starts to halve the costs of spells. (in combat with northern star up he had astral 16 - base 10 + northern star + 5 items -- i dunno if he spent enough gems to get his skill up to 18, but if he did i think the cost goes from 800 to 400)

trying with the crone (base 10 + 4 items + crystal shield + northern star = 16 astral) and 11 communicants, 14 gems used: each communicant got 12 fatigue, crone got 1 for a total of 133. (clearly the mechanics don't allow her to use a gem for the astral gained from the shield and the banner.)
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