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  #1  
Old April 29th, 2007, 12:05 AM

MaxWilson MaxWilson is offline
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Default Re: game option/old age

I'm just pointing out that mods are, in fact, a feature of the game. Besides, it didn't take long to look up the #older command and now I know something new.

-Max

Edit: I should also point out that eliminating old age on a unit is like giving it +1 att, +1 def, +1 hp, +1 prec, etc., so aside from the micromanagement issue of units getting diseased and dying off, eliminating old age still affects balance.
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  #2  
Old April 29th, 2007, 02:52 AM

Xietor Xietor is offline
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Default Re: game option/old age

well,

when they get afflictions and die 5 turns after you buy them, it affects my mood! But with some races like Ulm, their mages are so cheap, and with only a few getting old and dying, it is just more aggravating and micromanagement than balance.

I think the effect on balance would be marginal if no race had the old units. Except of course the races in MA that have no age issues like Pangaea, van, and Ryleh.
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Old April 29th, 2007, 09:53 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: game option/old age

In case you do not already know, A growth scale does decrease the chance of an old aged unit getting diseased by quite a lot. With 2 growth I find when the old age time comes around, at most one of my old aged researching mages gets a disease. There was more disieases amonst my mages that were fighting in an enemy dominion.
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