This is an open thread to discuss a 60 player MP TCP/IP game I will likely host in the near future.
This is NOT a signup thread, but rather a thread to discuss the best selections/options for the game. The game will include ALL the nations that exist in all of the ages (total as of 3.06 is 60). You will need to use a mod to play this game and it will be based on Gandalf’s Single Age mod (but slightly modified – v2). This mod does not change the basic game play.
There are a couple of game settings that are not open for discussion – and are simply my personal preferences.
The settings not open for discussion (unless you want to tell me how awesome my preferences are)

:
• The map we will use is here:
http://67.66.187.69/dominions3/perpetualitysmall.jpg
• Speed: 24 hours per host for the first 18 turns moving to 48 hours per host after that. Once the game gets into turn 70+ we will up it to 72.
• Victory Conditions: 650 out of 1000 (~65%) provinces controlled, or the surrendering of all other players (the latter is much more likely).
• Graphs: On
• Hall of Fame: Highest possible
• Magic Research: Difficult or Very Difficult
• Magic Site Density: 40 (default middle age setting).
• No other mods… this is because we can’t be sure they will work properly. If this one goes off well I might try and host a CB + WH modded game of this.
• The only real house rule: Arcane Nexus is BANNED. I already thought this spell was overpowered in larger games… but with 60 players I fear there would simply be a rush to put it up as fast as possible. Casting Arcane Nexus gets you put on AI.
Things I want input on:
• What “age” do we want to set this in? This matters as far as the indys that we fight. I think I can easily update the mod to set the game in another age besides early if desired.
• Do we want Magic Research Difficult or Very Difficult? My desire is to make it so at the very end of the game the biggest players have acquired about 60-75% of the available research points. I’m leaning toward Very Difficult, but I’m not sure of the consequences…
• Nation Selection. I normally do random nation assignments because I like to try new nations and I dislike the standard “first poster gets whatever nation they want” method. However I know random nations wouldn’t appeal to everyone. So state how you think they players should pick/assign nations here. Try to think of something fair but not complicated.
• Patch Level. Do we wait for the next patch? I keep hearing it is coming out soon...
Also, I’m not a modder and I don’t really have the time between hosting/playing games to delve into the wonderful world of modding… but…If there is modder (or two) out there who would like to contribute to this huge game (and future games) there are a few things that would be extremely handy:
• New Nation Flags for some of the duplicate era nations (maybe just change the color on 2 of the 3). This could be a separate mod but it would probably be better to integrate it into the Single Age v2 mod.
• Larger Hall of Fame – it would be great if the mod could include a HoF that is 25 in size!
• More Global Spells – it would be great if the mod could give 10 open Global Spell spots. (if anyone can think of reason that would be very bad mention it here).
Remember this isn’t a sign up thread – just give me your thoughts! If there is something I didn't think of or address here, feel free to bring it up.