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June 25th, 2001, 12:33 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: ? on AIs
Baseships - All the AI needs in order to build baseships is the correct level of research (which seems to stop just short initially in most AI's), a design in the DesignCreation file, and an entry in the ConstructVehicle file to tell the AI to build it.
Sphereworlds - Havn't tried to get them to, but looked into it some - Don't beleive it is possible because there is no Vehicle type that covers ring/sphere world construction - thus would have to use other types of vehicle types to call for designs and construction of them. Since the AI would then be unable to recognize what they are for, it would build them anywhere and would be unable to use them for the construction.
I have seen the AI make very effective use of Space Yard Ships though.
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June 25th, 2001, 12:37 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: ? on AIs
quote: Originally posted by Atraikius:
I have seen the AI make very effective use of Space Yard Ships though.
That sounds intersting. What AI and what did it do with them? Build defense bases on warp points?
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June 25th, 2001, 12:58 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: ? on AIs
AI had a stack of about 10 Space Yard Ships that it would move to the closest resupply base to its war zone. Using those ships it would rapidly build a large force of ships, bases and fighters, while providing a point where it could repair whole fleets in a turn. In about 10 turns it had built up enough defenses to hold the resupply base, and would move the Ship Yard Ships to the next resupply base, this made one hell of a snowball effect with the AI rapidly expanding because they could return damaged fleets to battle much faster, allowing them to complete the conquest of the system faster, which would give them more resources to build more ships etc... Worst game I ever had - lost 4 big fleets, and 3 systems just slowing them down enough to build a good defensive position.
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June 25th, 2001, 02:15 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: ? on AIs
Nasty! Was it a modded AI? Has to be since I haven't seen the stock AI even build space yard ships. Which race was it that did this to you? I want to play against them.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 25th, 2001, 02:35 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: ? on AIs
quote: Originally posted by Jubala:
Nasty! Was it a modded AI? Has to be since I haven't seen the stock AI even build space yard ships. Which race was it that did this to you? I want to play against them.
Try the Klingons and the Romulans ! I have played a testgame (regarding maintenance) and after 100 turns the Klingons had 11 Dreadnought SY ships with 2 SY components each (? does it make sense ? I would build a SY and a repair component...), the Romulans seem to be very active with regards to stellar manipulation also, they had 6 Battle cruise SY ships. I still have got the saves from turn no. 100, but don't ask me if the races have done any reasonable things with the SY ships (the test was under full AI control, I have just hit the next turn button... The only thing that I have noticed: The AI often tried to move the SY ships when they had something in their build queues, which of course brings up an error message.
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June 25th, 2001, 02:47 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: ? on AIs
Two shipyard components is not suppose to happen but the AI can do it, something to do with the ship design file. They get the benefit of both yards for construction so they can crank out the stuff!
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June 26th, 2001, 12:48 PM
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Second Lieutenant
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Re: ? on AIs
Jubala - It was one of the AI I'm working on, I've only seen them pull that on low starting tech games, they don't seem to do as well on the med. or high tech settings, but I have seen them pull that on multiple occasions so I figure its going to be normal for them.
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June 26th, 2001, 02:20 PM
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Major
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Join Date: Nov 2000
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Re: ? on AIs
This 2 SY Dreadnaught design; can you Intel it and then build it? ..or can you Crew Insurrect them and then you take advantage of a double SY on them? If the AI can build them, is it something to do with their bonus??
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June 26th, 2001, 02:24 PM
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First Lieutenant
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Re: ? on AIs
It is done through the AI design file, the AI seems to ignore the one per ship limit.
If you copy the design of the spaceyard ship from the AI in question and put it in the design file of your race then turn the design minister on you will design it. Once it is designed you can build all you want you just can't design it.
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June 26th, 2001, 02:48 PM
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Major
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Re: ? on AIs
quote: Originally posted by Nitram Draw:
It is done through the AI design file, the AI seems to ignore the one per ship limit.
If you copy the design of the spaceyard ship from the AI in question and put it in the design file of your race then turn the design minister on you will design it. Once it is designed you can build all you want you just can't design it.
Can you go over this again? So a human player COULD build one of these???
EDIT: And is it a result of bonuses or does even an AI with no bonus build these??
[This message has been edited by rdouglass (edited 26 June 2001).]
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