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May 26th, 2007, 04:48 PM
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National Security Advisor
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Re: Idea thread: special provinces, unique defende
Quote:
Gandalf Parker said:
How about the Forest of Truffles site guarded by pigs?
Forest of Delights with Pans and Maenads?
The Dying Forest with carrion spell creatures?
Mammoth Forest and... mammoths?
The Forest of Endless Streams allows recruiting Enchantress and should be guarded by some with maybe some decent equipment so you have to WORK for it.
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Some of these would make for funny additions to the existing defenders of the province.
Forest of Delights, a Pan with a pair of Endless Bags of Wine leading a group of 40 Maenads.
Forest of Truffles, a Great Boar of Carnutes, a dozen Great Boars/Iron Boars, and perhaps a Fay Boar or two.
Mammoth Forest, and a Mammoth commander with a Horn of Valor leading 4 Mammoths set as bodyguards.
Those two are simple enough for me to fill in the details.
As for Dying Forest - I'd rather not go digging for the carrion creatures, and it's time-consuming to do a list of them (the only way to get somewhat random assignment and not e.g. 10 harpies, 10 satyrs and 10 minotaurs as manikins). If I was provided a list of the unit IDs, I'd gladly do it, and I'm sure the lists could be used in other provinces as well.
The Forest of Endless Streams is too unclear. How many Enchantresses should guard it? What decent equipment? Path boosters, Rune Smashers, Eyes of Aiming? I demand a list.
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May 26th, 2007, 04:57 PM
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Shrapnel Fanatic
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Re: Idea thread: special provinces, unique defende
I was tossing out ideas for others. I might dig into it myself but if anyone else wants to then they can go with it.
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May 26th, 2007, 06:49 PM
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Major General
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Re: Idea thread: special provinces, unique defende
Can you create these provinces without the land names? It would be more fun if someone stumbled upon "Randomprovince" with the harpies instead of seeing Harpakaze and just going around it to avoid the harpies.
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May 26th, 2007, 10:03 PM
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Shrapnel Fanatic
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Re: Idea thread: special provinces, unique defende
Yes, and multiple choices on how to do it.
A) leave it blank and the game will fill one in
B) mark it for @RANDOM landname FOREST (if its a forest) and it will pick from a huge list of appropriate forest names. This is actually preferred since these lists are actually bigger than the games internal lists.
C) make your own list such as,
@5 landname
"Gilderland"
"Ganthony's Grove"
"Knot Here Woods"
"Four Rest Forest"
"Holly Wood"
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May 26th, 2007, 10:16 PM
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Major General
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Re: Idea thread: special provinces, unique defende
Very cool. I will definitely have to find some time to fool around with these new tools.
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May 26th, 2007, 10:20 PM
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Lieutenant General
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Re: Idea thread: special provinces, unique defende
Magic Site: Doom Cloud.
Commander: Queen of Clouds, equipped with Doom Glaive, Chain Mail of Displacement, Spirit Helm, Amulet of Anti-Magic, Dancing Trident.
Troops: 20 slyphs.
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Magic Site: The Endless Field of Cubes.
Commander: Vistor, equipped with spell focus and eye of the void.
Troops: 30 things of many eyes.
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Magic Sites: Horses Vale, Totem Collection.
Commanders: Horse brother with bow of war, horn of valour; horse brother with black bow of botulf, champions skull.
Troops: 50 horse brothers.
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May 27th, 2007, 04:24 AM
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First Lieutenant
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Re: Idea thread: special provinces, unique defende
Got tired, but got this by using Jack's online editor.
Right direction? Hit return and it kind of aborted the process so didn't get to finish the commanders fully.
All commanders with 2 bodyguards (64) and 8 troops (64)
Itemize the commanders? Maybe just luck pendant?
Possibly drop magic from Arthur and just give him upgraded EQ?
Is there an AOE morale boost item?
If all troops are inside a fort, are the sites available? If not, possibly put all troops inside a Forest castle (35)
10 Melee Commanders
2 bodyguards each = 20 knights
8 troops each = 80
2 Magic Commanders
2 bodyguards = 4 knights
50 archers each = 100
Other magic commander
Merlin (maybe 6F6A6E3S)
Robe of the Magi(?), ring of sorcery, amulet of missile protection, amulet of focus, birch boots, gems(?)
2 bodyguards (64)
50 troops (55 - longbowmen)
Add Ring of wizardry or sorcery to Guen, amulet of missile prot, amulet of focus, gems(?)
#landname "Camelot"
-- large (2)
-- forest (128)
-- farm (256)
-- land neighbours : 3 --???
-- sea neighbours : 1 --???
#terrain 3 386
#poptype 30
#nostart 3
#specstart 31 3
#commander 58 -- Knight of the Stone
#comname "King Arthur"
#mag_fire 4
#mag_earth 4
#mag_priest 3
#bodyguards 2 64
#units 8 64 -- Knight of Avalon
#commander 58 -- Knight of the Stone
#comname "Sir Gawain"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Lancelot"
#units 10 64 -- Knight of Avalon
#bodyguards 2 64
#commander 1175 -- Warrior Queen
#comname "Guenivere"
#clearmagic
#mag_water 3
#mag_air 3
#mag_nature 3
#bodyguards 2 64
#units 50 55 -- Longbowman
#commander 58 -- Knight of the Stone
#comname "Sir Galahad"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Perceval"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Bors"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Bedivere"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "King Pellinore"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Tristan"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Palamedes"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#killfeatures
#knownfeature "56"
#knownfeature "276"
#knownfeature "239"
#knownfeature "355"
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May 27th, 2007, 04:26 AM
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First Lieutenant
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Re: Idea thread: special provinces, unique defende
Is there a command to add a specific description to an added unit?
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May 27th, 2007, 06:15 AM
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National Security Advisor
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Re: Idea thread: special provinces, unique defende
That's almost a complete province in there. Save it as a Jutetrea1_U_R_L_CO_FST_.gan and put it to the GAN_BIN folder of SemiRandom to enable it. That'd make it unique province restricted to large, coastal forests (_L_CO_FST_) that replaces (_R_) the original defenders.
Descriptions can't be changed.
Magic sites are available whether the castle is besieged or not. However, you can't use numbers when assigning magic sites. And even if you could, #knownfeature "34" would look for a magic site named 34, not magic site by the number 34. Because the first site by the name of "Forest of Avalon" is number 5, you can't add any other Forest of Avalon sites to the province. Because of this, I replaced Forest of Avalon with The Enchanted Isle.
Robe of the Magi causes horror marks, so Merlin might die before anyone sees him. Not good. I gave him some simple equipment. My changes are in italics.
AoE morale boosters: standard ability, available from at least Herald Lances and Horns of Valor.
Gems: randomequip gives gems, even at low values when items are rare.
For Arthur: Sword of Swiftness or Faithful. Shield of Valor (for the name) or Shield of Gleaming Gold (for Awe).
#landname "Camelot"
@5 population
9000
10000
11000
12000
13000
#poptype 30
#commander 58 -- Knight of the Stone
#comname "King Arthur"
#xp 150
#mag_fire 4
#mag_earth 4
#mag_priest 3
#bodyguards 2 64
#units 8 64 -- Knight of Avalon
#commander 382 - Mystic
#comname "Merlin"
#xp 50
#clearmagic
#mag_fire 6
#mag_air 6
#mag_earth6
#mag_astral 3
#additem "Ring of Wizardry"
#additem "Birch boots"
#additem "Starshine Skullcap"
#additem "Robe of Missile Protection"
#additem "Rune Smasher"
#randomequip 1
#bodyguards 2 64
#units 50 55
#commander 1175 -- Warrior Queen
#comname "Guenivere"
#additem "Robe of Missile Protection"
#additem "Bag of Winds"
#additem "Thistle Mace"
#additem "Ring of Sorcery"
#randomequip 1
#clearmagic
#mag_water 3
#mag_air 3
#mag_nature 3
#bodyguards 2 64
#units 50 55
#commander 58 -- Knight of the Stone
#comname "Sir Gawain"
#xp 10
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Lancelot"
#xp 10
#units 10 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Galahad"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Perceval"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Bors"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Bedivere"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "King Pellinore"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Tristan"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Palamedes"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#killfeatures
#knownfeature "White Man Hill"
#knownfeature "The Forest of the Lake"
#knownfeature "The Enchanted Isle"
#knownfeature "Stone Circle"
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May 27th, 2007, 12:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea thread: special provinces, unique defende
I take it that everyone is avoiding using uniques?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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