|
|
|
 |
|

May 31st, 2007, 12:49 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Huge Bug - Devs?
Are all the machines patched to the same version of Dom3?
|

May 31st, 2007, 12:54 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Huge Bug - Devs?
I'm using 3.8 no mods.
Jazzepi
|

May 31st, 2007, 12:59 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Huge Bug - Devs?
But the thing is, it's not the same battle. The view is a castle storming, but the report is a normal battle. That can't from the normal battle view replay random number weirdness.
|

May 31st, 2007, 01:05 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Huge Bug - Devs?
Oh. That is really strange.
|

May 31st, 2007, 01:16 PM
|
BANNED USER
|
|
Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Huge Bug - Devs?
I know its not helpful, but the turn limit is 75, not 30. You can definatly rule that out.
|

May 31st, 2007, 01:16 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Huge Bug - Devs?
Quote:
Cor said:
I know its not helpful, but the turn limit is 75, not 30. You can definatly rule that out.
|
I appreciate that. I thought it was a lot lower!
Jazzepi
|

May 31st, 2007, 01:22 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Huge Bug - Devs?
The reason it's a normal battle report is that if the defender wins against the forces stroming the fortress, it is shown as a normal battle report for both sides. If the attacker wins a siege, he gets the "We captured the fortress!" and the defender gets a normal battle report.
Since the outcome was that the defenders won (and we have a wonky replay that visually shows the opposite), it's handled as a case of the defender winning and the battle reports accordingly.
|

May 31st, 2007, 01:45 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Huge Bug - Devs?
OK, somehow I'd forgotten that happened.
Then it is just a standard replay weirdness.
|

May 31st, 2007, 02:04 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Huge Bug - Devs?
So this has happened before, Edi? Any idea what the 'wonky replay' was about? I mean, hey, I don't mind watching another battle next turn as he re-storms the castle, but the only way I can imagine him winning was if he had some funky routing problems. And certainly I'm sure the other players would rather Jazzepi loses as many units as possible as he finishes me off.... *snicker*
|

May 31st, 2007, 02:44 PM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Huge Bug - Devs?
Were there any immortal units on the playing field?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|