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  #11  
Old May 31st, 2007, 12:49 PM
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Default Re: Huge Bug - Devs?

Are all the machines patched to the same version of Dom3?
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  #12  
Old May 31st, 2007, 12:54 PM
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Default Re: Huge Bug - Devs?

I'm using 3.8 no mods.

Jazzepi
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  #13  
Old May 31st, 2007, 12:59 PM

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Default Re: Huge Bug - Devs?

But the thing is, it's not the same battle. The view is a castle storming, but the report is a normal battle. That can't from the normal battle view replay random number weirdness.
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  #14  
Old May 31st, 2007, 01:05 PM

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Default Re: Huge Bug - Devs?

Oh. That is really strange.
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  #15  
Old May 31st, 2007, 01:16 PM

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Default Re: Huge Bug - Devs?

I know its not helpful, but the turn limit is 75, not 30. You can definatly rule that out.
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  #16  
Old May 31st, 2007, 01:16 PM
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Default Re: Huge Bug - Devs?

Quote:
Cor said:
I know its not helpful, but the turn limit is 75, not 30. You can definatly rule that out.
I appreciate that. I thought it was a lot lower!

Jazzepi
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  #17  
Old May 31st, 2007, 01:22 PM
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Default Re: Huge Bug - Devs?

The reason it's a normal battle report is that if the defender wins against the forces stroming the fortress, it is shown as a normal battle report for both sides. If the attacker wins a siege, he gets the "We captured the fortress!" and the defender gets a normal battle report.

Since the outcome was that the defenders won (and we have a wonky replay that visually shows the opposite), it's handled as a case of the defender winning and the battle reports accordingly.
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  #18  
Old May 31st, 2007, 01:45 PM

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Default Re: Huge Bug - Devs?

OK, somehow I'd forgotten that happened.

Then it is just a standard replay weirdness.
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  #19  
Old May 31st, 2007, 02:04 PM

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Default Re: Huge Bug - Devs?

So this has happened before, Edi? Any idea what the 'wonky replay' was about? I mean, hey, I don't mind watching another battle next turn as he re-storms the castle, but the only way I can imagine him winning was if he had some funky routing problems. And certainly I'm sure the other players would rather Jazzepi loses as many units as possible as he finishes me off.... *snicker*
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  #20  
Old May 31st, 2007, 02:44 PM

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Default Re: Huge Bug - Devs?

Were there any immortal units on the playing field?
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