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June 15th, 2007, 05:33 PM
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National Security Advisor
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Re: Nonpurchase bug
Description of this alleged bug, please. I need a seriously more detailed description before it goes anywhere.
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June 15th, 2007, 06:18 PM
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Sergeant
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Re: Nonpurchase bug
Sorry, but there is not much detail I can provide at the moment. I don't have any saved games exhibiting the bug.
From my experience, it is very much as Forrest and Ballbarian describe. I give my army marching orders. The appropriate movement arrows show up on the map, and all the commander's dialogs (under the commander picture) say move. Yet, on the following turn the army is still sitting in place and everyone has a defend order.
This is not a case of intercepting armies. There is absolutely no reason for the army not to move. They just don't move. As Ballbarian said, the move orders appear to cancel themselves between turns.
Now, on occasion I have given armies marching orders, and while they are still highlighted, I have clicked on some far away province (inadvertently canceling the orders and switching all commanders to defend). When I first observed this bug, this is exactly what I thought was going on. So, I just repeated the orders. But I got the same effect turn after turn even after I became very anal about checking to see if the orders had been entered correctly.
Whenever I have observed the problem, it has been limited to 1 (or perhaps a few) specific province(s). It is as if the connections between these provinces and some of their neighbors only support one way traffic. In other words, I can move from province B-to-A, but not A-to-B.
And I have only observed it in SP games on random maps.
I realize all of this is to vague for anyone to track down, and it occurs too infrequently (perhaps 1/20 SP games on random maps) to readily simulate. It is rare enough, that it is not a big problem. I was just hoping that others had noted the same problem and perhaps it was already being looked into. If not, I will keep any eye out for a reoccurence and pass on the saved game.
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June 16th, 2007, 11:44 AM
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National Security Advisor
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Re: Nonpurchase bug
Actually, that is a useful description, it gives far more information than the previous entry. If you run into this bug again, make an immediate copy of the whole game folder and inform me. Having a save game is essential with obscure things like this.
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July 11th, 2007, 05:53 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Nonpurchase bug
I've had this bug, too. Next time I observe it, I'll make a copy of the game before and after hitting End Turn, and then send it in.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 11th, 2007, 06:47 PM
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General
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Join Date: Feb 2007
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Re: Nonpurchase bug
Quote:
Saint_Dude said:
Sorry, but there is not much detail I can provide at the moment. I don't have any saved games exhibiting the bug.
From my experience, it is very much as Forrest and Ballbarian describe. I give my army marching orders. The appropriate movement arrows show up on the map, and all the commander's dialogs (under the commander picture) say move. Yet, on the following turn the army is still sitting in place and everyone has a defend order.
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This happened to Agartha (atul) fighting Jotunheim in Velusion's Perpetuality some time ago, too. I guess that Velusion keeps backups of his savegames that he could provide.
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July 11th, 2007, 10:06 PM
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Second Lieutenant
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Join Date: Jun 2007
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Re: Nonpurchase bug
Suggestion for the movement bug:
I have noticed, in my games, that I would set a crafting mage to make a magic item. Next turn, it isn't made. Or cast a spell? Nope. Search? Nope again.
Drove me nuts.
--Until I figured out I was highlighted the leader, giving the command, then left-clicking another sprite to highlight it to give it a command. And missing the *actual sprite* ever. so. slightly.
Thus the game thinks I've left-clicked a province instead--ordering the mage I just told to craft (or whatever) to *move* there instead. If it can't reach that province, the old command is wiped, and the mage is set to hide/defend.
Very, very, very, VERY annoying.
If you left-click a sprite and miss the body (NOT the tile it's in, but the *body*) by sometimes even just a few pixels, the game doesn't recognize it. In order to keep this *extremely* annoying 'feature' from kicking in, I have taken to just clicking on the command, using the hover-and-give-orders option, or click-on-give-command-click-off the mage before moving onto the next commander.
Is it possible that's what is happening to you?
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July 12th, 2007, 12:11 AM
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General
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Re: Nonpurchase bug
Quote:
MaxWilson said:
I've had this bug, too. Next time I observe it, I'll make a copy of the game before and after hitting End Turn, and then send it in.
-Max
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I've also recently encountered this bug and it's costed me the most powerful army I've organized to do nothing for three turns now. If it continues I will attach the map and save game files.
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July 12th, 2007, 01:28 AM
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Major General
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Re: Nonpurchase bug
IndyPendant,
No, it's definitely not the wrong orders. As NTJedi says, by the third turn of your army not moving you start to get *very* careful about giving it the correct orders, and when it still doesn't move you know something is fishy.
I actually am not sure what you mean about having to click directly on the sprite and not just on the tile--when I want to select a commander from the main map, I believe I just click on the brown tile over at the left and it works fine.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 12th, 2007, 04:49 AM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Nonpurchase bug
Quote:
lch said:
This happened to Agartha (atul) fighting Jotunheim in Velusion's Perpetuality some time ago, too. I guess that Velusion keeps backups of his savegames that he could provide.
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Hm, don't know whether Velusion keeps a big backlog of his games, but I think I encountered aforementioned bug (or its variation) twice during last few turns.
Here how it has went, I hope it doesn't get too complicated. Provinces are A, B and C, all neighbours and C with a fortress (C as in castle).
Try one, my armies are in A and B, Jotun's in C. I command attack from both A and B to C, Jotun attacks A from C with a single scout and has set the rest of his armies in C to patrol. End result: Army in A moves to C, scout from C to A (they miss each other), army in B mysteriously stays in B bar the scouts who've had a 'sneak' command instead of 'move'. End result, lots of grumbling from me for losing a third of my attack force due army in B not moving.
Act two several turns later, my army's sieging in C, Jotun's big guys are in B. I command an attack from C to B and a single commander to storm the castle, I assume Jot moves from B to C. End result: neither of the armies move, only commander tries to storm the castle, my scouts set to 'sneak' instead of 'move' have snuck to B.
Act three next turn, instead of moving I set my army to storm, Jot moves from B to C. Battles are resolved as they ought to be, so the connection from B to C isn't to blame.
I hope I got that right.
All in all, I think that there's some weird problem when doing pincer maneuveres and the opponent tries to do something to it.
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