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				July 6th, 2007, 06:54 AM
			
			
			
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				 Re: Frighten and Terror confuse instead of scaring 
 > Later on in the thread he said it did cause a morale check after all I think.
 Yep. I think I did, but I always forgets this stuff, since it was otherwise in earlier versions of dominions. When inspecting frighten it apears to work as terror but with smaller area. Thus forcing a check as well as lowering morale. Making it quite nice.
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				July 6th, 2007, 06:58 AM
			
			
			
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				 Re: Frighten and Terror confuse instead of scaring 
 Frighten AoE 1, eff +6Panic AoE 1+lvl*2 (affects only enemies), eff +3
 Terror AoE 2+lvl, eff +5
 
 Making terror and frighten better vs high morale units and panic better vs chaff and close combat, where you can hit your own low morale troops without negative effects.
 
 Edit: the eff is not applied to the rout check, only to the individual mrl checks to see if mrl is lowered for a particular unit. Rout check is based on total mrl of squad.
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				July 6th, 2007, 07:40 AM
			
			
			
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				 Re: Frighten and Terror confuse instead of scaring 
 Great, thanks for the answers!  Terror is much more powerful than Frighten then, which backs up my experience in the game.  Also, the clarification that the spell effects individual units, which then lower average morale, really helps my understanding. |  
	
		
	
	
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				July 6th, 2007, 07:57 AM
			
			
			
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				 Re: Frighten and Terror confuse instead of scaring 
 What does the "Fear +15" for Frighten / "Fear +10" for Terror  in the manual mean then?
 How does the "eff" value work?
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				July 6th, 2007, 11:19 AM
			
			
			
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				 Re: Frighten and Terror confuse instead of scaring 
 Eff is added to 10+2d6 in the usual fashion i think. Probably vs Mrl+2d6. WHat happens then I'm not sure of. Might be that a failure is -1 mrl, failure by 5 -2 mrl, failure by 10 -3, but that was in dom-ppp and I'm not sure of the numbers even if it still works that way.
 I have no clue what the manual says. It might be the old dom2 frighten that only targeted one unit and had a higher value.
 
 Taking a look in the code.
 - Fear aura seems to have an effect value of 3+fear/5.
 - Fear aura AoE 6+fear
 
 - Squads with an average morale of 8 or might rout when they  are reduced below 80%
 - 10 mrl below 75%
 - 11 mrl below 70%
 - higher mrl below 60% (Then there is some checklimit stuff that i'm not sure has any effects).
 
 Hmm, I get blasted in my head by this. I'm mixing up moralechecks, squadmoralechecks, sm, checklimit, moralebonus getmorale (and the numbers coming from that function), goodmorale, badmorale, goodroll and badroll. I give up for the time being.
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