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Old July 16th, 2007, 04:04 AM
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TwoBits TwoBits is offline
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Previously, I hadn't given much thought to the monkey races, at least not the "good" ones that is. But I took a look at the Log recently, and was pleasantly surprised!

They have a bewildering variety of regular national troops, including stealth units, long bows, high HP/strength infantry, and elephants.

They have a relatively cheap, moderately effective sacred recruitable everywhere, and a somewhat expensive but intriguing capital only sacred.

And although their national mages and priests are limited (pretty much astral and nature magic only, and H1 only), but they have access to several outstanding summons. They'll get you into Earth, Water, and Air in a big way, there are a couple of H3 commanders, and since one of the patches (at least he's not in the manual), an H4 commander. There are also a couple 4-armed commanders, and a couple with flying, and one with a map move of 10!

And I don't know if this is a bug or WaD, but they have access to all of Lanka's unique death and blood summons.


So, how do people play these guys? Go for a bless strategy (light or heavy)? Go bad and try to get into Blood? Elephant rush? Think about communions?

What sort of pretenders do folks favor here (right now, I'm getting good use from an imprisoned W9 River Lady with excellent scales)?

How do you use the various national units (like that chakram guy, for instance)?

Looking forward to reading peoples ideas. Thanks!
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