|
|
|
|
|
July 23rd, 2007, 12:21 PM
|
|
Private
|
|
Join Date: Jul 2007
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A few bless and other questions
Well, the affliction rate Does work with normal ranged weapons. Considering the Death bless is considered inferior to the Fire Bless, I'd think that the affliction rate would be acceptable to work with spells.
In reality (for this game, and other fantasy things as well) "Blessing" is the pretender god lending his/her/its power to the sacred unit, so there's no reason why it wouldn't or couldn't buff the units spells also.
__________________
Given infinite time, a thousand monkeys with a thousand keyboards would eventually write the entire workings of Windows Vista.
Dwarf Fortress: The Grand Sixth Hall
|
July 23rd, 2007, 12:45 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: A few bless and other questions
I'm not sure about flaming hooves. I answered the same question sometime before and said cavalry would have flaming hooves, and I seem to remember I was told I was wrong. I think "bonus" weapons may not get the flaming effect. One way of telling if a weapon is "bonus" is that it doesn't count towards two-weapon penalties.
|
July 23rd, 2007, 12:47 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: A few bless and other questions
> From what I hear, the death bless (affliction rate) will affect spells as well. Is this an exploit or an acceptable thing to take advantage of in MP?
It was quite recently brought to our attention, and we had a good laugh. I think it is quite fun. For the moment the effect stays. I hope the death weapon effect also affects spell, although I suspect it doesn't. It would be beneficient in my current MP game
@Chris: Archer decoys work mainly on archers, who doesn't reevaluate targets each turn. Thus an archer decoys are useful for making archers fire at them in the beginning of the battle, and then continue to do so when other armies close in. Spellcasters are more flexible and might fire at archer decoys, but will not if there are jucier targets elsewhere. Bladewind can target most units on the battle field and if any of those have little protection and stand in tight formation they will probably be targeted.
|
July 23rd, 2007, 03:34 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: A few bless and other questions
Quote:
Chris_Byler said:
KO, in addition to the wooden warriors suggestion, you might also try mind hunting the dwarves with moon priests.
|
In principle that's a good suggestion, since Helheim has zero access to astral. But aren't moon priests S2? Mind Hunt requires S4, and I don't think MA can forge astral boosters unless your pretender is specifically made for it.
'Course you can maybe trade.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 23rd, 2007, 04:55 PM
|
Private
|
|
Join Date: Jul 2007
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A few bless and other questions
appearently its a tough question, as no one has decisively answered it yet. i would assume though, that it only affects a hand held weapon, much like the protection bonus from earth magic, and therefor kick, fist, hoof, claw and such would not be affected. but i have no way to know.
__________________
i have spoken
|
July 23rd, 2007, 05:11 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: A few bless and other questions
About the primary weapon stuff: the only way to know for sure is to turn on debugging flags when you start Dom3. dom3 -dddd (for however many debug levels you want). I've never gotten debugging output to work for me on Windows or I'd check this.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 23rd, 2007, 07:41 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: A few bless and other questions
> appearently its a tough question, as no one has decisively answered it yet. i would assume though, that it only affects a hand held weapon, much like the protection bonus from earth magic, and therefor kick, fist, hoof, claw and such would not be affected. but i have no way to know.
Endo's answer was correct (unless I'm mistaken):
> Everything that isn't a ranged weapon (i.e. doesn't have "range" and "ammo" values) is a melee weapon. Hoofs of the sacred knights' horses will be aflame. A Stone Bird of a sacred thug will be aflame. Ice Blades of Temple Guards will be aflame. The bite of the sacred serpent will also deal fire damage.
|
July 23rd, 2007, 07:48 PM
|
Private
|
|
Join Date: Jul 2007
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A few bless and other questions
oops sorry. i read through through the whole thing, but must have missed that one.
__________________
i have spoken
|
July 30th, 2007, 01:34 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: A few bless and other questions
For blade wind, Air Shield, or the Air bless helps as would Arrow Fend.
Storm, or the other battlefield spells that lower precision, help, but not much since there are so many missiles and it generally targets large groups. Lower precision doesn't usually matter much.
|
July 30th, 2007, 05:25 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: A few bless and other questions
Isnt there also some benefit in braking up large groups?
I know its a pain in the micro-management but for important fights I will look for commanders that have some of their 5 squad-slots free, then break up front-line troops and archer groups into smaller groups then space them out. It SEEMS to help as far as avoiding area affect attacks but Im not much of a tester so Im not positive when it does or doesnt help.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|