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August 3rd, 2007, 05:12 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fighting EA R\'leyh
The problem with elementals is that they come in relatively small numbers, and they show up next to the casting mage. Unless you want all your mages to be in the front line, the elementals are not going to do much good. If the casting mages are further back in the formation, the battle will largely be determined before the elementals see any action or absorb any mind blasts.
I reiterate - Shark Attack is awesome. Not only does it produce huge numbers of deadly sharks, but the sharks show up in the manner of Howl, i.e. they come from all sides. This means that at least a subset bypass the chaff and go right for the rear contingent (mages - mindblasters and the sort). Size and proximity rules will cause them to be targeted preferentially, absorbing huge numbers of mindblasts, and allowing your troops to close into combat.
The previous screenshot that I posted was early in the fight. But the sharks just keep coming (see new attached screenshot to see what I mean).
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August 3rd, 2007, 05:46 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Fighting EA R\'leyh
The shark sure is one scary sprite. That looks like quite a feast for them!
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August 3rd, 2007, 06:08 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Fighting EA R\'leyh
Nice screenshot Saint. That does look powerful indeed. Sorry, I thought you were talking about school of sharks, which is not very powerful at all. What level is Shark Attack... I've never cast it.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 3rd, 2007, 10:01 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
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Re: Fighting EA R\'leyh
level 6 conjuration. Not exactly low level, but sure nice when you can cast it.
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August 4th, 2007, 03:12 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Fighting EA R\'leyh
I'm on my way to it now (level 6 conjuration). I'm not sure it will help me at this point, but it's sure worth a shot. I just wonder if R'lyeh will mind blast all the sharks? I'll let you know.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 4th, 2007, 06:06 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Fighting EA R\'leyh
Please take a screenshot of the coming fight!
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August 4th, 2007, 07:34 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Fighting EA R\'leyh
Fight? Hell, I'm running. It's Viet Cong tactics from now on. I'll screenshot his army next time I see it on the field though. It was really cool last turn. I can't see that he meant to set them up that way, but they way they initially deployed formed an almost perfect pentagram. Scary, huh?
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 4th, 2007, 07:35 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Fighting EA R\'leyh
Quote:
Lingchih said:
Fight? Hell, I'm running. It's Viet Cong tactics from now on. I'll screenshot his army next time I see it on the field though. It was really cool last turn. I can't see that he meant to set them up that way, but they way they initially deployed formed an almost perfect pentagram. Scary, huh?
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My units got +4 infernal bonus.
Jazzepi
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