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  #11  
Old August 28th, 2007, 01:00 AM
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lch lch is offline
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Default Re: New Mod game: Amoscalypse Now

Yup, Sensori called dibs on Mushroom Kingdom, Folket. You could ask him if he'd leave it to you or you could chose another mod nation from the mod list. There are still lots of nice ones available, even if your favorite one is taken.

I'll update the top post with the current players now...
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  #12  
Old August 28th, 2007, 10:20 AM

LoloMo LoloMo is offline
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Default Re: New Mod game: Amoscalypse Now

I change my mind, I'll use Magoserium by Uh-Nu-Buh
http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1

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  #13  
Old August 28th, 2007, 12:43 PM
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Default Re: New Mod game: Amoscalypse Now

Wow. Good luck with this, guys; I'll be following this one.
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  #14  
Old August 28th, 2007, 02:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod game: Amoscalypse Now

This will be interesting. It wont be fair, but at this time I dont think anyone can predict the result. I take it that lch will be doing editing to allow the mods to share a game where needed? (unit numbers, age, etc). Gods will have to be mailed in? Will you combine the mods into one big mod for the players to download before making the god (it might change numbers)

I have some sloppy batches of wrapped maps available online. 125, 200, and 1500 provinces so far. Not quite up to "grab and play" quality but if you see one you like it will save alot of work using it as a base map to build off of. Let me know if you would like me to work in a particular direction next (size, colors, provinces, etc)
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  #15  
Old August 28th, 2007, 02:25 PM

Nikolai Nikolai is offline
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Default Re: New Mod game: Amoscalypse Now

Definitely wrapped map! Everything else is but too unfair.
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  #16  
Old August 28th, 2007, 03:04 PM

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Default Re: New Mod game: Amoscalypse Now

If you're worried about fairness, I feel I should warn you that this just isn't the game for you. The mods are in all probability going to be completely unbalanced against each other. There could well be pretenders starting with awe 4 fear 4 fireshield, H4, dom 6, EFD 4 for 100 points. I'm not saying it's going to happen, just that no care is being taken by lch or myself to ensure any kind of balance here.

To answer your technical questions Gandalf, it'll be done in much the same way as the previous two mod games. One combined mod available for download once everyone has picked, followed by mailing of pretenders. The combined mod will eliminate all ID conflicts and possibly have to trim down some descriptions to get past the description bug, but nothing else.

This time it's basically all on lch. I get to sit back and relax. No balance work or testing to be done :]
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  #17  
Old August 28th, 2007, 04:50 PM
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Default Re: New Mod game: Amoscalypse Now

It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
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  #18  
Old August 28th, 2007, 08:28 PM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Gandalf Parker said:
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
HAHAHAHA
You old hacker you! It took me some trying to find these. Do the rest of them work also? The devils mod would be fun.

I claim Rlyeh: False Dawn
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  #19  
Old August 29th, 2007, 06:19 AM

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Default Re: New Mod game: Amoscalypse Now

You'll need to link to it then.
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  #20  
Old August 29th, 2007, 09:15 AM

calmon calmon is offline
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Default Re: New Mod game: Amoscalypse Now

I never played a mp game with nation mods so i'll try this one

Give me the insectoids. All power to the hive!
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