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August 29th, 2007, 01:54 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: MA jotunheim
This is cheating, do your own research Evilhomer.
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August 29th, 2007, 02:02 PM
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Captain
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Join Date: May 2004
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Re: MA jotunheim
Cheating, lol.
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August 29th, 2007, 02:06 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: MA jotunheim
Quote:
Folket said:
This is cheating, do your own research Evilhomer.
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This is Sparta.
Jazzepi
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August 29th, 2007, 02:25 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: MA jotunheim
The Son of Niefel is a dangerous thing to do, when the Strength of independants is higher then 5.
I think the great mother build is the weakest. Jotunheim does not benefit that much from a bess and without pretender this are not the best scales (sloth 3, cold 1 over opt.)
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August 29th, 2007, 02:30 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
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Re: MA jotunheim
I'm gonna have to roll like KO here and say the Son of Niefel is the way to go. Not because of his stats or such, but because he is by far the coolest pretender they have to choose from.
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August 29th, 2007, 02:33 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: MA jotunheim
Nothing cheating about asking peoples opinion on viable builds Obviously in the end the choice will be all mine.
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August 29th, 2007, 03:07 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: MA jotunheim
Great mother is weak. While I would take n9, i would go no more than 4 on the 2nd bless. And I would not go 8 on dominion, as you give up too much on the scales.
Neifel giant is cool, but i never use him in a serious game.
Blood is powerful, but you get strong blood mages already, so i am not sure you need to take blood with your pretender.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 29th, 2007, 03:58 PM
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General
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Join Date: Apr 2005
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Re: MA jotunheim
I wouldn't take n9, regen is too easy to get on the thugs and beserk doesn't help enough. E9 is nice for the Jarls, though. Probably not worth it. I'd still go with a minor bless and paths that expand your magic. Wouldn't play it again with out at least enough earth to get hammers.
I'd agree on 8 dominion. 9 for awe, if I'm going with an awake SC, otherwise 6 or 7. Pushing cold is nice, but not as important for MA as for the Neifels.
And I can't emphasize Luck enough. The heroes can turn a game around. Extra gems are nice too.
Of those builds, I'd go with enchantress (Or some other rainbow. Why not a Sage?) Maybe drop a few of the paths that are covered by the nationals, unless you've got plans for specific combinations.
As an SC the Bog Mummy is still vulnerable to Mind Duel, so you'd be very limited using him in the mid game. And you've got thugs to fill that role.
The Son of Neifel gives you early expansion, but not much else. No magic you don't already have.
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August 29th, 2007, 05:00 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: MA jotunheim
A little fire bless can make a big difference with giants, F4 or F6 makes your sacreds far more deadly in combat.
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August 29th, 2007, 05:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: MA jotunheim
I really cannot argue the fine details. It has been awhile since I have played a mp game with ma Jotunheim. There are obviously many ways to skin a cat.
But I did win the mp game I played with them. and I did in fact have a n9 bless and strong scales. And I used wolven winter liberally.
Good luck EH.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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