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September 14th, 2007, 03:54 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Province Defence Balance
Yeah, I find 1-2 points of PD is usually enough to stop Call of the winds...
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September 14th, 2007, 04:17 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Province Defence Balance
Wow... Apparently Call of the Winds is horribly bad. I'd think maybe a nation like Shinuyama or Maverni might have trouble, but I don't know. I haven't had it used against me often.
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September 14th, 2007, 04:31 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: Province Defence Balance
Call of the wind can work against Jotunheim. But should only be used to seige castles.
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September 14th, 2007, 05:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Province Defence Balance
Generally I take 6 PD on any province unless it has special features. For most nations that will stand up to the early drop-summons. I forget which nations required more (Im terrible at testing). But the tests did make me fall into 6PD as a standard.
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September 14th, 2007, 07:31 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Re: Province Defence Balance
I just lost a province to a Call of the Winds as EA Mictlan with 1 point of PD. They killed one or two of my guys, then all the birds except for the commander routed.
It was a pretty sad battle.
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September 15th, 2007, 02:40 PM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
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Re: Province Defence Balance
Hmm, I don't mind PD being unbalanced per faction, but I don't like the fact that PD costs the same per point for each faction.
Frankly, the problem I have w/PD is that it isn't influenced by the province it's in.
For example, you'd think that high Unrest would reduce the strength of PD, as they are likely deployed elsewhere putting down said unrest. Or that a higher PD would reduce supply and/or income available to the controlling faction, though still more cost-effective than recruiting an equivalent standing army and simply basing it there.
Historically, PD consisted of levies of local troops led by a warleader. Perhaps the flavour of province characteristics would be retained by making the PD consist of locally available troops, excepting those w/Fortresses? It would be a nerf to PD, especially for EA Factions, but still...
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