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October 14th, 2007, 09:15 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Fomorian Goat Herders
You're saying that without a screenshot? Meanie. Well, I guess I'll have to find out for myself, then.
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October 15th, 2007, 05:29 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Fomorian Goat Herders
Balor has an evil eye ranged area attack that is armour negating. From memory I think the area is 5 squares. I was lucky to get him early in a SP game against 12 random AI's and had a relatively easy time. I was beginning to think that Formorians are overpowered, but then the situation might have been very different without Balor.
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October 15th, 2007, 05:39 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Fomorian Goat Herders
Hm, sounds like Gaze of Death ala Abominations -- 5 AoE, 10 AN. Nasty against hordes of puny man-animals.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 15th, 2007, 05:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Fomorian Goat Herders
Gaze of Death isn't unique to Balor, but it's quite rare. One of the Foul Spawn has it (Basilisk, Cockatrice or something along those lines), as well as the Catoblepas. Getting Balor early in the game is something quite different...
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October 15th, 2007, 07:23 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Fomorian Goat Herders
Just so everyone knows, Dance of the Morrigans is bugged and is currently useless.
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October 15th, 2007, 07:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Fomorian Goat Herders
Are you sure? AFAIK, it works like Shark Attack.
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October 15th, 2007, 07:40 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Fomorian Goat Herders
I tested it about 20 times after modding it to be research level 0, 1D path requirement. I killed plenty of stuff so plenty of blood was spilt. The very first time I tried it one Morrigan turned up. Thereafter I didn't get any Morrigans turning up.
It's possible this is what's supposed to happen and you need to kill several hundred units just to get them to turn up. It's possible it's a bug and more are supposed to turn up.
Either way it sucks *** as a spell.
Here's the code for the mod:
#modname "Morrigan testmod"
#description "Description"
#version 1
#selectspell "Dance of the Morrigans"
#pathlevel 0 1
#pathlevel 1 0
#researchlevel 1
#fatiguecost 10
#end
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October 15th, 2007, 09:13 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Fomorian Goat Herders
I've tried Fomoria in 2 SP test games .. here's what I found:
- Sacreds :Most of them have a little bit low ATT, therefore a low F bless could be helpful.(Fx on the pretender would also help with the absence of fire magic ...) F9 doesn't work that well, though, because A)they have only 1 attack and B)the high strength gives a high kill %tage anyway, the 2nd damage roll is wasted. N9 rocks, as with all sacred giants.
- Standard Units :The random afflictions are a major PITA. Recruited 24 Javelineers, 14 of them where afflicted, 2 of those where acutally useless and had to be separated out ("lost an eye" and "limp"). That's turning into a real MM nightmare if you really want to recruit a bunch of them. On the other hand, most of them are useless anyway: the shield & armorless Milita does not work even as cheap meat shield, the Javelineers better do not get into melee (mixing them with Firbolgs does help somewhat, as it lessens swarming effects).
- Item forging : .. somewhat of a problem .. no earth/fire means no hammers and no Charcoal Shields. In fact, there are no useful shields Fomoria can forge without the use of a specially tailored pretender. Annoying, if most of your fighting strength comes from thugs
- Magic : Lots of possibilites, or even necessities: conjuration, evocation, construction, enchantment, alteration .. it's hard to get the priorities right, as they might be changing fast during the early game.
PS: Macha isn't fomorian ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 18th, 2007, 12:27 AM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Fomorian Goat Herders
I love the Fomorians!!! They are awesome. I am kicking *** right now with them in SP. I am facing Mictlan, Yomi, Lanka, Tir na O'og, and Rohan. The first hero i got was Balor then the nemedian queen. The strategy i am using is massing nemedian warriors and Fomorian giants. Course i have also thugged the crap out of some wraith lords. They alone took out most of yomi and the massed fomorian giants and nemedian warriors are killing off lanka and Tir na O'og. That is my experience so far.
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October 18th, 2007, 01:26 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Fomorian Goat Herders
Quote:
Lazy_Perfectionist said:
A bit of advice for you, Autochthon, keep some reserve forces. It doesn't sound like you've met their Nemedians yet. Being capital only, they're not as bad as Tir na n'Og. But they do have stealthy troops and leaders, as well as stealthy summons. Enough to suckerpunch you if your capital is left uncovered.
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One of the less-obvious strengths of those Nemedians is their magic weapons. Being able to recruit those is a good counter to people who push their research towards early-game Ethereal troops. (I think the only ethereal sacreds are MA Ermor, though?)
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