October 22nd, 2007, 02:41 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Reduces old age threshold.
Quote:
RamsHead said:
I am pretty sure Edi made a post somewhere that listed the magic path age modifiers, but I could not find it.
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I did, and it was a female dog and a half to find it on the forum. Link, but also quoted below. I need to add this to the FAQ...
Quote:
Edi said:
AGING MECHANICS- The maxage of lifeless creatures is increased by 50% of original maxage per point of Earth magic. Default age/maxage not tested, presumably ???/2400 (Monolith, Sacred Statue, Colossal Fetish, Oracle etc)
- The maxage of undead creatures is increased by 50% of original maxage per point of Death magic. Default age/maxage for undead is 187/500
- The maxage of demonic creatures is increased by 50% of original maxage per point of Blood magic. Default age/maxage for demons is 370/1000
- The maxage of all other creatures is increased by 50% of original maxage per point of Nature magic. Default age/maxage for them is 22/50
- Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by fire magic at all.
- Order of ascendancy for the different types of creature properties is Lifeless, Undead, Demon, Other. This means that e.g. lifeless undead do not get increased maxage from death magic, but use earth magic as the determining factor instead.
- Changing a creature's type (lifeless/undead/demon/other) by modding it will automatically reset its age/maxage values to the default for that type. This means that e.g. a light infantry that is modded to be a demonic unit will have its normal 22/50 age/maxage changed to 370/1000.
Thus endeth the lesson in aging mechanics.
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