.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #11  
Old November 15th, 2007, 05:30 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: Unanswered question: making friendly races un?

Hey!

I still want to know how to make a race (for example, Zorg) hostile in future encounters!

ENMY zorg

does not do it!

Lexicat
  #12  
Old November 15th, 2007, 06:46 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Unanswered question: making friendly races un?

Quote:
lexicat said:ENMY zorg

does not do it!
Weird. I know I've had it work just fine in a mod I've been working on, so I imagine your problem lies somewhere else in the code of the quest file where you give that command. Double -check your CONDITIONS, I'd guess.

It doesn't set 2 or more races hostile at once, does it? As has been discussed much here of late, sometimes a duplicate command code only activates on the last instance.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #13  
Old November 15th, 2007, 10:22 PM

mantari mantari is offline
Private
 
Join Date: May 2007
Posts: 38
Thanks: 0
Thanked 1 Time in 1 Post
mantari is on a distinguished road
Default Re: Unanswered question: making friendly races un?

If you want another set of eyes, I'd be happy to look at your code.
(To either confirm a bug in the game, or to find something you may have overlooked.)
  #14  
Old November 16th, 2007, 12:29 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: Unanswered question: making friendly races un?

Naw, Phlagm, the conditions are not the problem: all the other commands in the PAGE with "ENMY zorg" work fine. The Zorg just happen to remain happily my friends ever after.

Is there a limit to the number of commands, or an ordering issue with commands in a PAGE?

Lexicat
  #15  
Old November 16th, 2007, 09:36 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: Unanswered question: making friendly races un?

One thing I've noticed is that if you have this occur in certain types of PAGEs, especially those that are called by a YSNO or a GOTO, many of the commands just won't run. It's what I discovered when things were looking completely illogical. Is that the case here?
  #16  
Old November 16th, 2007, 11:08 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: Unanswered question: making friendly races un?

No. Just a plain old PAGE page, with 3 or 4 conditions. But, as I say: the other commands in the PAGE, work.

Lexicat.
  #17  
Old November 17th, 2007, 12:27 AM

mantari mantari is offline
Private
 
Join Date: May 2007
Posts: 38
Thanks: 0
Thanked 1 Time in 1 Post
mantari is on a distinguished road
Default Re: Unanswered question: making friendly races un?

I'd really love the opportunity to troubleshoot that code.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.