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  #11  
Old November 17th, 2007, 01:10 PM

Panpiper Panpiper is offline
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Default Re: Gift of \'Unreason\'

Is there a ritual spell effect that will let you kill one of your own commanders? A summon monster effect could be added to effectively replace a commander. Maybe though I am flogging a dead cat.

DrPraetorious, how do you control a stack of 'more' than 24 commanders. The screen only allows for 24 'selectable' commanders in a single province. Doesn't such a commander only army have severe problems with rout chances?
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  #12  
Old November 17th, 2007, 02:03 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Gift of \'Unreason\'

Hit the + and - keys to the right of the numeric keypad to scroll up and down longer lists of commanders.

The commanders in the army do suffer a morale penalty (I think -2) for the absence of troops, but if there are *absolutely no* troops, you don't auto-rout.

Now, an army with 50 commanders and 12 troops would have serious morale problems, because all 50 commanders would rout when the troops routed. But if there are no troops to begin with this is not an issue.
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  #13  
Old November 17th, 2007, 02:09 PM

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Default Re: Gift of \'Unreason\'

Quote:
DrPraetorious said:
Now, an army with 50 commanders and 12 troops would have serious morale problems, because all 50 commanders would rout when the troops routed. But if there are no troops to begin with this is not an issue.
Hmm... So including a #domsummon20 for lesser daemons on my lords of chaos commanders would actually be a handicap for them eh? That's not necessarily a bad thing as they need handicaps for balance reasons. (Boy there's a lot to think about when doing a mod.)
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  #14  
Old November 18th, 2007, 07:19 AM
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Default Re: Gift of \'Unreason\'

On top of that, you can select all commanders in a province via "A". Commanders can be scripted far better than troops. Commanders never starve. Commanders are just far more useful.
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