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  #11  
Old November 28th, 2007, 06:54 PM
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Default Re: New Nation: Stigian Desert

Added another hero.
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  #12  
Old November 28th, 2007, 07:00 PM

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Default Re: New Nation: Stigian Desert

cool mod
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  #13  
Old November 28th, 2007, 08:42 PM
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Default Re: New Nation: Stigian Desert

So any thoughts? I feel that the Despoilers dont create enough undead for Death nation, but maybe thats just my natural urge to overpower (tell me if you think I'm wrong or I'll start overpowering). Maybe Death 2-3 is too much? With this death rate and high dominion, that you need for undead production, I just dont get enough cash.
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  #14  
Old November 29th, 2007, 07:37 AM
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Default Re: New Nation: Stigian Desert

All Yilan Tanri get random afflictions now.

I'm thinking of creating an alternative economy. Not only should you be able to buy Despoilers but summon them as well. That way you aren't reliant on money only. I'll test that idea then post it if I like how it plays.
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  #15  
Old November 29th, 2007, 01:03 PM
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Default Re: New Nation: Stigian Desert

Version 0.04

Added "Ancient Al'gunahkar" with the spell;
Added another "Yilan Tanri".
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  #16  
Old November 29th, 2007, 05:37 PM

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Default Re: New Nation: Stigian Desert

I've been testing on version .2, I've been testing in 2 games, one with the geo map and a e9 bless, and a long tower map with f9w4 bless,both games independents 9. The first game with the F9 bless, I used the heaviest non-immortal sacreds which worked alright but with prot 13, I was losing troops every battle, even the decisive victories. Then I realized you have 14 point ap composite bows and did another game with E9 bless, using sacreds on hold and att closest in center, undead on flanks with hold and att rear. Even in battles where I lost NO reg troops, I frequently lost 20-30 undead due to bow fire. With 50 14-pt ap bows, you might kill 15 enemy , you might kill none, plus they frequently one-shot your undead or blessed. Both games I had a bank of 10+ despoilers summoning undead. With 0 prot, most of your undead are 1-shoted by enemy bowfire or melee. Even with most of my gold in despoiler farms, the undead are a distraction at best.

The lvl 4 holy commander is good and research isn't bad with the 100 gp sacred mage. However you have only access to death 4 and astral 1- pretty limited. You could do a lot with some group protections but with this magic selection it'll be a while before you can get a commander capable of doing them.

Your milage may vary-a lot of you MP guys could probably do a lot better. With a death dominion, these guys could never make it-the heavy lifting was being done by my sacreds and bowmen.

You're paying 27 gp in maint for despoilers, getting 3 longdead+ equilvent +4-6(?) souless+ equilvent in dom 9-zero gp maint undead. LA Ermor puts out several times as many undead at 0 maint and they are only slightly less effective. plus the large number of Ermor undead blunts any banishment counters. The one time I faced 2 priests I lost more than 100 of 160 undead(undead on flanks) and 6 of 85 reg.

I've been lurking here for a while and just want to tell Amos that his mods are just AWESOME! I really appreciate all the work he puts in.
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  #17  
Old November 29th, 2007, 06:48 PM
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Default Re: New Nation: Stigian Desert

Thank you for the response. I feel the same. The undead massing was largely ineffective. Against archers you could try an Air bless.
I enlarged the numbers that the Despoilers produce, and lowered their price back to 375gp. The Ancients got another type of undead to summon as well.
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  #18  
Old November 30th, 2007, 08:02 AM
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Default Re: New Nation: Stigian Desert

Added a spell summoning nomads.
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  #19  
Old November 30th, 2007, 12:24 PM
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Default Re: New Nation: Stigian Desert

Added yet another spell, a copy of "Wind Ride".
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  #20  
Old November 30th, 2007, 07:42 PM
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Default Re: New Nation: Stigian Desert

And another spell "Reanimate Honored Dead" and a new unit.
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