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December 8th, 2007, 11:25 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Eye Shield
Had them on the front lines on turn 30 with MA Ulm.
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December 9th, 2007, 01:53 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Eye Shield
Quote:
Jazzepi said:
I managed to kill an unrisen oracle in Armadillo with a bunch of blind knights because he got swarmed, had said shield, and couldn't fight his way out of a paper bag. Even though all the knights around him couldn't do any damage, eventually he routed do the turn limit, and then was killed when we got to the hard limit. If he had a charcoal shield instead he would have killed all my knights instead.
Jazzepi
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I was the Agartha player in that game. I had done my best to make the risen oracle into an SC with only level 2 construction. That meant boots of the behemoth, plate armor and 2 shields. I was lucky enough to be able to trade to get the eye shield. But a charcoal shield would certainly have been preferable in that case. Except if I could have made a charcoal shield, I would have also been able to make a fire brand. I don't know if it would have been necessary to have both a fire brand and a charcoal shield. blinding the enemies with the eye shield would have made it easier to kill them with a sword.
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December 9th, 2007, 01:58 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Eye Shield
The eye shield has uses against thugs or buffed calvary types, yet usually I use a lucky shield or charcoal shield for general enemy armies.
__________________
There can be only one.
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December 9th, 2007, 03:31 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Eye Shield
Quote:
Sir_Dr_D said:
Quote:
Jazzepi said:
I managed to kill an unrisen oracle in Armadillo with a bunch of blind knights because he got swarmed, had said shield, and couldn't fight his way out of a paper bag. Even though all the knights around him couldn't do any damage, eventually he routed do the turn limit, and then was killed when we got to the hard limit. If he had a charcoal shield instead he would have killed all my knights instead.
Jazzepi
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I was the Agartha player in that game. I had done my best to make the risen oracle into an SC with only level 2 construction. That meant boots of the behemoth, plate armor and 2 shields. I was lucky enough to be able to trade to get the eye shield. But a charcoal shield would certainly have been preferable in that case. Except if I could have made a charcoal shield, I would have also been able to make a fire brand. I don't know if it would have been necessary to have both a fire brand and a charcoal shield. blinding the enemies with the eye shield would have made it easier to kill them with a sword.
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That was a very... strange fight. A bunch of blind knights stumbling around trying to kill a giant... pillow sack of an undead king. Felt like a Montey Python skit.
Jazzepi
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December 9th, 2007, 06:36 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Eye Shield
I almost spat out my soda there with that description, Jazzepi. I blame you if I need replace a keyboard.
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December 9th, 2007, 08:08 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
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Re: Eye Shield
Probably eye shield opponents have just been unlucky in my games, but I find strange how often mr 10-11 units or even thugs with 15 or 16 mr lost 2 eyes fast (but cleveland is right, there is no bug making eyeloss automatic, very high mr units resist).
Anyway, eye shield being a good counter against elite units I finally agree the cost may be right (counters are so rare to allow to resist against things like F9W9 sacreds, that this one desserve to stay available).
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December 9th, 2007, 09:24 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: Eye Shield
I think it should be available..just at a higher price.
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December 9th, 2007, 10:01 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Eye Shield
Wanted to say "as available", as an easy to forge anti sacred rush counter most nations may use (increasing gem cost would also increase path requirement, so make it an item for high nature nations/pretenders only).
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December 9th, 2007, 11:53 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Eye Shield
What I first registered on the forum, a thread exactly the same as this one was going around. It's definitely a good shield, although probably not overpowered. The more a player relies on a few powerful units, the more Eye Shields hurt. But it's really more of an annoyance than the kind of thing that can turn the tide of war.
Mildly related question: If a unit loses and eye and you give them an artificial forged eye, do they put it in the empty socket or do they poke their other eye out?
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December 9th, 2007, 01:44 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Eye Shield
They poke their eye out. Magic eyes have the 'eyeloss' effect.
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