Re: Using Independent Farsummon for modding (quest
			 
             
			
		
		
		
		Naw. I am pretty sure the d1 would just stay dormant until the mob is actually GORed.  
 
It seems to work like this... 
 
National Farsummons: 
 
One unit is turned into a commander, he must have the proper leadership abilities for undead and magic units. 
 
If one of the special unit numbers is selected, such as the one for the wolf, a special commander will replace the normal commander, for instance a werewolf. 
 
Independent Farsummons: 
 
Units attack the province with no leader. Undead route, and I am guessing magic beings explode and/or route. Normal units hang around. 
 
It probably works that way because in game, I think the independent farsummons are all units, not commanders. The only ones that come to mind are the horrors, and I am pretty sure they are just standard units. 
		
	
		
		
		
		
		
		
			
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