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February 5th, 2008, 10:49 AM
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Corporal
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Join Date: Oct 2006
Posts: 178
Thanks: 6
Thanked 3 Times in 3 Posts
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Re: BoB Campaign Question
I also played this campaign recently and saw the insufficient allocation of purchase points, as I couldn't buy the full company IIRC, 1-2 sections were missing- you can, however, fix this easily by yourself by re-editing the campaign, a task on 1min. Just gotta be honest with yourself, don't give yourself 1000 points extra, this would scrap any game balance...
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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February 5th, 2008, 07:22 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: BoB Campaign Question
Are you refering to the start up scenario of that campaign or one further in ?
Don
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February 16th, 2008, 05:49 PM
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Corporal
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Join Date: Oct 2006
Posts: 178
Thanks: 6
Thanked 3 Times in 3 Posts
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Re: BoB Campaign Question
It was right at the start IIRC - I played it about 2 months ago, so I'm not sure.
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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June 17th, 2008, 03:32 PM
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Private
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Join Date: Sep 2005
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: BoB Campaign Question
Hi All,
Where can I download this campaign?
regards John
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June 17th, 2008, 08:55 PM
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Corporal
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Join Date: Jan 2007
Posts: 140
Thanks: 39
Thanked 27 Times in 25 Posts
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Re: BoB Campaign Question
Hi John,
Its included in the game.
Regards Warwick
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June 18th, 2008, 10:04 AM
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Private
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Join Date: Sep 2005
Posts: 10
Thanks: 0
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Re: BoB Campaign Question
Hi Warwick,
Doh................a senior moment. Thanks for the reply.
regards John
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June 24th, 2008, 10:37 PM
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Corporal
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Join Date: Jan 2007
Posts: 140
Thanks: 39
Thanked 27 Times in 25 Posts
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Re: BoB Campaign Question
Cheers John,
Enjoy the campaign, hopefully you will have better luck (or management!) than me. - Became a statistic in the first battle.
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December 16th, 2009, 06:56 AM
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Private
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Join Date: Nov 2009
Posts: 9
Thanks: 2
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Re: BoB Campaign Question
G'day, thought I'd have a crack at this campaign.
When assigning LZ's for the first air drop, the time until drop varies from 8.3 to 9.0. Which means I have to burn all those turns before anything shows up. The notes says towards the end of turn 1.
Am I missing something?
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December 16th, 2009, 09:17 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: BoB Campaign Question
Quote:
Originally Posted by Blade
G'day, thought I'd have a crack at this campaign.
When assigning LZ's for the first air drop, the time until drop varies from 8.3 to 9.0. Which means I have to burn all those turns before anything shows up. The notes says towards the end of turn 1.
Am I missing something?
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Probably you omitted to plot your DZs in the pre-game bombardment turn, as paras are meant to be done. They will then arrive on turn 1 (or later if you set the delay adjust up before plotting) at the drop zones that you plotted pre-game.
Air assault operations are planned well in advance, as are level bomber missions. Therefore, if a player forgets to plot them as preplanned bombardment then they really should not arrive at all. However, as a convenience for those players who forget to do that, we allow them to be plotted as if on-call strike air but at a very long delay.
Sounds like you need to restart, and this time remember to plot your drops as pre-game bombardments.
Cheers
Andy
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December 16th, 2009, 10:11 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: BoB Campaign Question
This is why reading the accompanying text for the campaign is always a good idea
Quote:
During deploy, load your paras and your support Recon formation on their 11 aircraft and target 11 of the available 15 DZs on the map. Load 'em like you want them. You get to choose flight direction and which 11 DZs to use, but assign only one aircraft to each DZ. Historically, they flew in from the left side of your map. I suggest loading your paras so that each plane carries some snipers or scout units. On game turn 1, you will have no troops on the map. They will arrive and jump at the end of turn 1.*
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Don
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