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Old February 3rd, 2008, 07:21 AM

Aezeal Aezeal is offline
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Default Pythium (MA) strategy

I'd like a few pointers for pythium

1) what do you advice for pretender scales and paths
- I figure I need him/her to cast the summons later (the theurgs won't be able to do it I think)
- Do I want death magic on him or should I just forget it completely
- minor Earth bless might be nice I figure
-I wonder on which scales I can save some points most seem needed

2) troops
-for early expansion should I use velites or more prot (and resource) heavy troops?
-are serpent riders ever worth it?
-I figure I'll leave the hydra's out my army at start

3) mages
-arch theurg are expensive but a turn not buying one means one less... should I start buying arch theurg right from the start or better just regular theurgs?
I mean with arch-T's I won't have any army adn I can't use them to full potential anyway...

4) at start how would you advice starting research..
first a lil thaum and then conjuration? Plz tell me the first goals you think are important and why?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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