.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 8th, 2008, 05:27 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: quickness attack bonus?

wait...

does W9 quickness (extra action) and spell quickness (extra action) stack to give two extra actions, or three actions a turn?

if not, then W9 bless can be awesome, but if you have a nation with W2 mages reliably available, then your better off with something else; in the long run at least. E9 to relieve the extra fatigue incurred, or F9 to give them extra damage to be multiplied by the spell quickness.
Reply With Quote
  #12  
Old February 8th, 2008, 05:36 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: quickness attack bonus?

W9 quickness is actually only an extra /half/ action. So with quickness you get double, with water bless you 1.5.

I'm not sure if they multiple together, or add, but I do know that they stack.

Jazzepi
Reply With Quote
  #13  
Old February 8th, 2008, 06:35 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: quickness attack bonus?

I think that both add to a unit's AP/turn - bless adds 50% of base AP and the spell adds +100%.

So a unit with 10 AP base would have 25 AP with both effects active. That means 2 or 3 attack actions a turn, alternating (and less if the unit has to move between attacks).
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #14  
Old February 8th, 2008, 07:29 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: quickness attack bonus?

Quote:
Gregstrom said:
I think that both add to a unit's AP/turn - bless adds 50% of base AP and the spell adds +100%.

So a unit with 10 AP base would have 25 AP with both effects active. That means 2 or 3 attack actions a turn, alternating (and less if the unit has to move between attacks).
I've done an experiment.

I gave a sacred unit boots of quickness, W9 bless, and cast quickness on them. Their AP was only doubled at maximum, never tripled or quadrupled. I've also had a group of blessed and quickened white ones (typically only one attack) engage an enemy, and I never observed any of them make more than two attack animations.

From this, I conclude that the extra actions are not additive; and that a 100% increase in _both_ AP and number of attacks is the maximum increase.

However, attack and defense were increased by +3 and +7, respectively. So attack and defense increase does stack.
Reply With Quote
  #15  
Old February 8th, 2008, 07:57 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: quickness attack bonus?

btw, AP and number of attacks are linked as attacking costs a unit its base AP score (according to the manual, at least).

Adding 100% to AP thus allows a unit to attack twice, adding 50% means a unit will attack twice every second round - although in either case, moving around can of course reduce the number of attack actions that may be taken.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #16  
Old February 8th, 2008, 09:10 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: quickness attack bonus?

AP can go over doubled. From temperature effect, and from heroic ability. Because I was impressed, I replayed battle, and I know for fact that my Jarl attacked five times in a row, without enemy moving. He is showing 33 AP at rest, when his basic is 15. I have not remembered APs in battle, when he would have quickness.

No Water bless on him...

By the way, it is not all good. He gets tired much too quick. I do not SC with him, he leads an army.
Reply With Quote
  #17  
Old February 8th, 2008, 09:14 PM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: quickness attack bonus?

The natural response is a lifedrain weapon + reinvig. items.

Or is that not enough?
Reply With Quote
  #18  
Old February 8th, 2008, 11:34 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: quickness attack bonus?

Last opponents are almost all lifeless - statues, mandragoras, undead. +8 reinvigoration is not enough. Can you drain demons (oni) for energy? That's what he is figthing next.
Reply With Quote
  #19  
Old February 9th, 2008, 04:16 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: quickness attack bonus?

The key to Jarls is to get the ones that have D3 to cast soul vortex. Against most armies this provides an endless supply of free reinvig.

Jazzepi
Reply With Quote
  #20  
Old February 11th, 2008, 08:17 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: quickness attack bonus?

If it isn't lifeless then it can be life drained.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.