.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 13th, 2008, 08:49 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: Flame Weapons

But unfortunately, fire blessed troops count as magic weapons - even against fire immune target's mistform/ethereal.

I say 'unfrotunately' because I do not use blesses, and my SC pretenders have 1 fire pick. :-)
Reply With Quote
  #12  
Old February 13th, 2008, 09:38 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Flame Weapons

Hooves do catch people on fire.

How did I test this? New game with Marignon, F9S2 Baphomet, I recruited a Paladin and forged him two Enchanted Shields. Both lance and hoof are bonus weapons, but lance was used up on first. It took several turns of 1-3 points of damage before anyone caught fire, but one militia did, indeed, catch fire. Ergo, fear the flaming hooves.
Reply With Quote
  #13  
Old February 13th, 2008, 09:45 PM

Evil Dave Evil Dave is offline
Corporal
 
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
Evil Dave is on a distinguished road
Default Re: Flame Weapons

I happened to be playing with F9 blessed units w/ lots of attacks, so I ran a battle w/ logging -ddd. Here's the part of the log for a single attack in that battle. The attacking unit is a Prince General (MA Tien Chi sacred cav) ID 2547 wielding a Sword of Swiftness and a Stone Bird:

2547 striking with weapon Sword of Swiftness. att28 def20
hitloc Prince General strikes Black Hunter wl2 diff2 -> 4
hitunit 2547 2029 dmg9 spec1 ba4
damage 5 on Black Hunter, spec0x1 ba4
hitloc Prince General strikes Black Hunter wl6 diff-2 -> 2
hitunit 2547 2029 dmg6 spec96 ba2
2547 striking with weapon bless fire. att27 def16
hitloc Prince General strikes Black Hunter wl6 diff-2 -> 2
hitunit 2547 2029 dmg6 spec96 ba2
2547 striking with weapon Lance. att28 def18
hitloc Prince General strikes Black Hunter wl4 diff0 -> 3
hitunit 2547 2029 dmg30 spec-2011168768 ba3
damage 17 on Black Hunter, spec0x88200000 ba3
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 1
hitunit 2547 2029 dmg6 spec96 ba1
damage 7 on Hunter Spider, spec0x60 ba1
2547 striking with weapon Hoof. att25 def16
hitloc Prince General strikes Hunter Spider wl0 diff3 -> 4
hitunit 2547 2029 dmg10 spec136314880 ba4
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 2
hitunit 2547 2029 dmg6 spec96 ba2
damage 2 on Hunter Spider, spec0x60 ba2
2547 striking with weapon Stone Bird. att40 def18
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 4
hitunit 2547 2029 dmg9 spec134217728 ba4
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 1
hitunit 2547 2029 dmg6 spec96 ba1
2547 striking with weapon bless fire. att31 def15
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 1
hitunit 2547 2029 dmg6 spec96 ba1
damage 5 on Hunter Spider, spec0x60 ba1
2547 striking with weapon bless fire. att27 def14
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 2
hitunit 2547 2029 dmg6 spec96 ba2
2547 striking with weapon bless fire. att27 def18
hitloc Prince General strikes Hunter Spider wl6 diff-2 -> 1
hitunit 2547 2029 dmg6 spec96 ba1

As you see, the fire effect triggers for most attacks. I'm not sure why it doesn't trigger for the lance or hoof. OTOH, it seems to be triggering for 3 of the Stone Bird's 4 attacks.

I'm a little too busy to run more tests now, but maybe over the weekend... unless somebody else tests before then.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke

Have too may pretender files to keep track of? Use catgod to view them.
Reply With Quote
  #14  
Old February 14th, 2008, 02:03 AM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Flame Weapons

thanks Evil Dave, that is odd.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #15  
Old February 14th, 2008, 07:34 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Flame Weapons

In EvilDave's log, this line:

hitunit 2547 2029 dmg6 spec96 ba1

appeared twice after Sword of Swiftness, once after lance and four times after the Bird. The line:

2547 striking with weapon bless fire. att31 def15

which identifies the bless appears just after the hitunit lines, when it appears, AND the 'hitunit' line deals 6 points of damage (as bless fire) and has spec 96. I'd guess that spec 96 is "this weapon deals fire damage".

I have no idea why "bless fire" seems to appear AFTER the attack has been done, or why it doesn't appear every time, but I think the actual damage line from it appears once for every attack.


[img]/threads/images/Graemlins/Bug.gif[/img]
However, Fire Bless cuts off multiple attacks! Sword of Switness deals its own damage
hitunit 2547 2029 dmg9 spec1 ba4 only once, but the bless damage twice
hitunit 2547 2029 dmg6 spec96 ba2
hitunit 2547 2029 dmg6 spec96 ba2
;
similarly Stone Bird deals non-resistable damage once, and the fire damage four times:
hitunit 2547 2029 dmg9 spec134217728 ba4
hitunit 2547 2029 dmg6 spec96 ba1
hitunit 2547 2029 dmg6 spec96 ba1
hitunit 2547 2029 dmg6 spec96 ba2
hitunit 2547 2029 dmg6 spec96 ba1


This is something that SHOULD be tested. Might be easiest to do that with a modded weapon with silly number of attacks. Hmm...

Damage 10, armor-negating melee weapon with +15 att and no str added should work. Oh, and 10 attacks of course.
When this weapon is used against any fire-immune titan (Sphinx with Ring of Fire Resistance is good), if the Sphinx only gets ~10 points of damage, Fire Bless does take away consecutive attacks. If he takes ~100 damage, it's just a glitch in the log file.

I'm at work, so can't test it.
Reply With Quote
  #16  
Old February 15th, 2008, 10:49 AM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: Flame Weapons

Ok, thankyou very much. I realized that something happened with my number 2) question though ^^

2) does flameweapons confer magic property to the weapon itself, or just the flame damage? I mean, i hit a ethereal unit with my flaming lance. Does the ethereal unit get a 75% chance to ignore the lance damage?
Reply With Quote
  #17  
Old February 15th, 2008, 11:28 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Flame Weapons

I didn't remember to test the flame weapons, and won't have a chance to do it today. I hope I won't just forget about it...
Reply With Quote
  #18  
Old February 15th, 2008, 06:33 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Flame Weapons

Okay, it's almost midnight but I just tested it.

[img]/threads/images/Graemlins/Bug.gif[/img] If a weapon has multiple attacks, and the unit using the weapon has been blessed via Fire 9, the weapon deals damage only once. :bug

Thus, if your Jotun Herse goes against a fire-immune unit with his Sword of Swiftness, he will only deal 9+str damage once, instead of twice.
Reply With Quote
  #19  
Old February 16th, 2008, 01:36 AM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Flame Weapons

ok...

but what about the flaming hoofs? those still work? It is only with a single weapon that gets multiple attacks, the fire bonus will only apply to its first attack?
Reply With Quote
  #20  
Old February 16th, 2008, 02:00 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Flame Weapons

Quote:
It is only with a single weapon that gets multiple attacks, the fire bonus will only apply to its first attack?
No, I think what Endoperez is saying is that you won't get multiple attacks from your normal weapons (the ones that have more than one swing to them, like a sword of swiftness), but you will get the firebless attacks.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.