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March 7th, 2008, 02:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Argh! Armies not moving bug, have save games
I've had it as well in a MP game.
It would be nice if someone could reproduce the bug reliably in SP.
I haven't looked at the sent files, but the files reproduces the bug at hosting they might be useful.
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March 7th, 2008, 05:31 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Argh! Armies not moving bug, have save games
I have also experienced this bug which has costed me a few important battles. I can add that scouts are able to sneak into the problematic neighboring provinces when the armies fail to travel.
KO:
Any chance we'll see map edit commands where province_A can only travel to province_B? (one_way traveling)
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There can be only one.
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March 7th, 2008, 07:08 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Argh! Armies not moving bug, have save games
Quote:
parcelt said:
Happened to me too - vfb, I think the MP game we are in together.
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Oh, that's too bad! I'd hate to take advantage of a situation where a bug prevented you from attacking. Was it this past turn? The game it happened to me in is the one we are in together, Forseti.
If it was the last turn's orders where your army failed to move, can you please email 'info at illwinter.com' with the details of what your orders were? Maybe that will help them fix the bug.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 7th, 2008, 07:14 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Argh! Armies not moving bug, have save games
I had it as well in MP games. Normally when moving big forces with lots of commanders. Maybe the stealth command changed to movement has something to do with the bug (in mixed forces) but really not sure and not tested.
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March 7th, 2008, 07:58 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Argh! Armies not moving bug, have save games
If you generate turn 49 again does your army move? I've never been able to repeat the bug when I find it.
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March 7th, 2008, 08:05 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Argh! Armies not moving bug, have save games
I had it in a MP game. It happened 4 turns in a row, to my main army, at a time
where I was fighting (and winning) a three front war. The last two times, I
was paying very careful attention, and I was damn sure it was happening. I left
the game because of it. At the time, I thought that R'lyeh's dominion was
affecting my commanders as a bug (they did not have the insane icon, and they
were in my dominion, but the dominion was R'lyeh's for a while)
It was happening to all the commanders in the province, and just in that one
province.
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No good deed goes unpunished...
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March 7th, 2008, 08:07 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Argh! Armies not moving bug, have save games
Quote:
sector24 said:
If you generate turn 49 again does your army move? I've never been able to repeat the bug when I find it.
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It's a multiplayer game on llamaserver. I don't have any .2h file except my own, and I don't have the ftherlnd file either.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 7th, 2008, 08:11 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Argh! Armies not moving bug, have save games
Quote:
Tuidjy said:
I had it in a MP game. It happened 4 turns in a row, to my main army, at a time
where I was fighting (and winning) a three front war. The last two times, I
was paying very careful attention, and I was damn sure it was happening. I left
the game because of it. At the time, I thought that R'lyeh's dominion was
affecting my commanders as a bug (they did not have the insane icon, and they
were in my dominion, but the dominion was R'lyeh's for a while)
It was happening to all the commanders in the province, and just in that one
province.
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My game is MA, so there is no insanity for my commanders.
Rlyeh insanity can turn your commander icon red for a turn, and you cannot give him an order in that turn. If you can give your insane (but not red icon) commander an order, he will always carry it out.
Anyway, I hope it doesn't happen to us four times! It's very hard to fight a war when your army can't move.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 8th, 2008, 08:08 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Argh! Armies not moving bug, have save games
Quote:
calmon said:
I had it as well in MP games. Normally when moving big forces with lots of commanders. Maybe the stealth command changed to movement has something to do with the bug (in mixed forces) but really not sure and not tested.
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This month I took out the one stealth unit that was mixed in with the rest, and sent him off into another province. So I attacked with all regular forces. And once again they did not move.
It's tough to make progress in a war when your army ignores your orders.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 8th, 2008, 11:28 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Argh! Armies not moving bug, have save games
Oh, if it's on LlamaServer, my Shiny New Backup System (TM) should mean I have all the relevant files, including theh ftherlnd files. If you let me know the relevant details I'll dig it out.
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