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August 21st, 2008, 03:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Unit creation
Well here is the sprite.. I checked.. the RGB thingies are good at least
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August 21st, 2008, 10:07 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Unit creation
The cause of the problem is just a theory, but the solution works.
I removed the alpha channel from your image in GIMP and replaced the transparency with pure black RGB(0,0,0). Saved the image and tested it in game. Worked like a charm. I will upload the fixed version to this post.
I believe that if you want to use the transparency (alpha channel), then you have to manually create a darkened shadow for it to appear normally in game. If you remove the alpha channel then the black becomes transparent and the magenta becomes a shadow. You shouldn't have to use pure magenta, as I believe slight variations will work, but I see no reason to gamble or experiment with it.
It is also worth noting that removing the alpha channel reduces the file size considerably. (From 3kb to 2kb.)
Edit:
The image will need cleaned up as there were some pixels around the edges of the unit were not fully transparent and therefore were not turned pure black. Looks like maybe a spray or rounded tool was used to draw. An easy way to fix this would be to fill the pure black background with a lighter color and then user a color replace tool to get rid of the near black around the edges of the unit.
Hope this helped.
Last edited by Ballbarian; August 21st, 2008 at 10:20 PM..
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August 22nd, 2008, 01:25 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Unit creation
If he uses GIMP, he must alter the drawing tool settings to have sharp edges, otherwise it gives a gradual fade with color variations, which produces that effect.
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August 22nd, 2008, 02:15 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Unit creation
Gimp never gave me good results. I don't get what people see in it, actually. Has anyone ever tried ImageForge? It works much better for me, and seems to require less resources.
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You've sailed off the edge of the map--here there be badgers!
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August 22nd, 2008, 01:04 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Unit creation
ok that alpha channel... how do I remove it (I want to thank ballbarian for his changed thingie but I've got quite some I need to edit I figure so I really need to know how to do it )
adn I dislike GIMP too takes a long time to load etc does image forge have the same options?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 22nd, 2008, 02:29 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Unit creation
I don't know anything about Image Forge, but in GIMP you go to Layer/Transparency/Remove Alpha Channel. If you do this it helps to be sure your base background color is already set to true black. Maybe it is a similar process in Image Forge.
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