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  #11  
Old April 11th, 2008, 06:09 PM

StarShadow StarShadow is offline
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Default Re: Weapon adjustments

Sure, no problem. I mostly leave the mounts alone, mainly because the adjustments I've made are balanced for the stock weapon mounts. I did add in the neo-standard ships though.
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  #12  
Old April 11th, 2008, 06:18 PM

StarShadow StarShadow is offline
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Default Re: Weapon adjustments

True, they do send ships off for repair, however they don't research repair until very late (in the stock AI files). Repairing multiple ships at a rate of 3-5 components per turn, puts them at a severe disadvantage. Self-healing armor is still not as good as shielding, considering that shielding can actually regenerate during battle, especially with my altered shield generators (10% regen per generator per turn). Also, going with an all armor design has it's own drawbacks, such as vulnerability to anti-engine weapons and crystalline weapons. In my opinion, the self-healing armor is balanced within my personal game adjustments, and I find it makes the game more varied and more fun.
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  #13  
Old April 13th, 2008, 03:14 AM
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thorfrog thorfrog is offline
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Default Re: Weapon adjustments

Here is a copy of my component and CompEnhancement.txt file. It's a combination of other mods including my own. Let me know what you think.
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  #14  
Old May 30th, 2008, 02:43 PM
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thorfrog thorfrog is offline
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Default Re: Weapon adjustments

Ha anyone else tried my files?
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  #15  
Old May 30th, 2008, 08:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Weapon adjustments

Shouldn't the shield mount "for smaller ships" have a maximum hull size, not a minimum?

DUC and torpedo mounts... why? If the weapon is too weak, it makes more sense to fix the weapon itself.
Or, alternatively, why not similar custom mounts for the other guns?
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  #16  
Old May 31st, 2008, 10:01 PM
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thorfrog thorfrog is offline
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Default Re: Weapon adjustments

I would make it a maximum hull size but that setting isn't available in the CompEnhancement.txt.

As for torpedoes I did make changes to their damage and percent to hit. Make them more Star Trek like. My overall aim was to try to make the weapons a bit different with the mounts. The stock weapons are just not well thought out.

Maybe it would be easier to limit the mounts a bit and focus more on the Components.txt. I'd really like to make the weapons have advantages and disadvantages.
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  #17  
Old May 31st, 2008, 11:16 PM
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Fyron Fyron is offline
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Default Re: Weapon adjustments

thorfrog said:
I would make it a maximum hull size but that setting isn't available in the CompEnhancement.txt.


It is available; it just isn't used in the stock game. You can add a new line that says "Vehicle Size Maximum" below the minimum line.
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  #18  
Old June 1st, 2008, 01:38 AM
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Default Re: Weapon adjustments

Cool. I'll try that. Are there any other undocumented settings?
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  #19  
Old June 2nd, 2008, 03:38 AM
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Default Re: Weapon adjustments

They are documented at the top of the data file. There are 4 optional parameters for CompEnhancement.txt.
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