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View Poll Results: Number of provinces...
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Would be better to reduce it to no more than 15 prov/player, and ideally 10-12 (even if it would make some capitols very close) *
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1 |
4.17% |
15 or 16 per player is the best ratio, 17 start to be too big, try to merge some provinces even if some distances will be reduced
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0 |
0% |
17 looks fine
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9 |
37.50% |
better to have 20 per player, smaller numbers advantage rush nations
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6 |
25.00% |
a real mega map should have 1500 provinces*
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8 |
33.33% |
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June 23rd, 2008, 03:06 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mega non-random map
LA Atlantis gets much worse recruitment under water. No mages at all IIRC, and weak MA troops instead of ice armor guys.
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June 23rd, 2008, 03:19 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Mega non-random map
Even if modded with #uwnation ?
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June 24th, 2008, 09:17 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Mega non-random map
Interesting results.
I was thinking many people prefered games with 15 or less provinces per player. As most agree for 17+ and many are for 20+, I guess I can add some provinces (to about 18,5 per player), which will help me to space more the capitols without too illogical unpassable borders.
About gateways, there won't be more than 4 or 5 for the whole map. As the idea seem popular one will link the three lakes, but with particularly strong guardians (several abominations or something like that -I'll use creatures with very high MR or mindless to avoid to see Rlyeh enslaving them).
For special sites, it's not really decided :
- I may completely avoid mages sites like Endo suggest and just use some gems or troops summoning sites as specials, or things like assassins guild in cities
- I may use as pre-set only some very common / not powerful mages sites (ie : animist hut, navigators and alchemist guild)
- another possibilty is to give pre-set positions to the best sites (powerful mages sites in "free cities", school bonus sites in regions looking special, all with some bonus garrisons), but with a command in the game mod to exclude them from random sites generation, it may be good for balance to avoid to have several very good sites in the same region (things like metal orders mages, academy of high magics, lore masters citadel, school bonus sites etc), and instead have one of them for 3 or 4 players, at about same distance from their capitols
- I may pre-set sites with or without making sure the province will have them (if I don't use #killfeatures, pre-set sites just have more chances to appear, but may be remplaced by random ones)
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June 24th, 2008, 10:54 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mega non-random map
I think that many maps exist for smaller games. Its the really monstrous upper-limits maps that are rare.
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June 24th, 2008, 01:10 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Mega non-random map
In Kingmaker Niefelheim is already finishing second player, turn17. I have 4 enemy capitols 3 provinces away from mine. That is not really fun and luck becomes a huge factor.
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