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				July 12th, 2008, 11:44 AM
			
			
			
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				 Re: Thug and SC Statistics 
 
	Code:Quote: 
	
		| das123 said: If you had to quantify what statistics/buffs for a Thug and also for a Super Combatant are minimum, average, maximum, and also a rating out of 5 for the importance of the statistic, what would they be? With buffs and items put in brackets the importance, once again, out of 5. The statistics are AFTER buff and items have been applied.
 
 
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 SC
 MIN   AVG   MAX   IMPORTANCE
 Hit Points    30    60    400   5
 If you dont have much HP, you need really good protection
 Protection    12    20    30    5
 With low protection, you need mistform, without a prot of at least 20, so that swarming enemys dont hurt you too much.
 Defence       10    14    20    1
 Who cares for defence, you will be swarmed anyway
 Magic Resist  18    22    30    5
 Only use MR 18 agains non astral nations, the more the better
 Strength      10    16    20    2
 More strength more damage, but as must damage will come from AoE, it is not really important
 Attack        14    18    21    2
 Aoe hits always, and most SC chassis and weapons have high bonuses, so attack is not really an issue
 Precision     8     11    15    1
 SCs are not supposed to wield bows
 Morale        13    18    50    3
 Dont use low morale scs that dont fly so you dont suffer emberassing deaths
 Encumbrance   0     0     2     5
 SCs need fatigue 0, so encumbrance kills
 Fatigue       0     0     0     5
 there is no different option than 0
 Move (Battle) 8     12    50    3
 if it moves faster, it engages faster but wathever.
 
 Buffs/Items
 AoE Weapon (or lots of attacks)
 High Protection
 Poison Resistance
 Fire Resistance
 Cold Resistance
 Shock Resistance
 High MR
 Luck
 Body Ethereal
 Mistform
 Mirror Image
 Soul Vortex
 Regeneration
 Reinvigoration
 Quickness
 Fire Shield
 Astral Shield
 Phoenix Pyre
 Breath of Winter
 Heat and Cold auras
 and many more
 
 
			
			
			
			
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				July 12th, 2008, 11:51 AM
			
			
			
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				 Re: Thug and SC Statistics 
 Hadrian_II:
 I think SCs should have at least 40-50HP. With your ranking it would make Harbinger and SC and he certainly isn't one.
 
 And it all misses the most important thing - magic skills to buff himself.
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				July 12th, 2008, 12:01 PM
			
			
			
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				 Re: Thug and SC Statistics 
 Just to clarify/nitpick: SCs need some way to keep their fatigue from growing. That can be 0 encumbrance, it can be more reinvig than their encumbrance, it can be a life drain effect. 
 The buffs/items depend greatly on what your enemy is like and what your task is. For killing large numbers of chaff, AoE is nice, but what's really important is some kind of damage shield - Chill/heat aura, Fire Shield, soul Vortex, even Fear to rout them. And make sure your expected targets are vulnerable. Eg. undead are usually immune to Fear/Cold/life drain.
 
 If he's an SC killer on the other hand, forget the area effect and go for multiple damage attacks. And all the buffs that help against chaff are wasted.
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				July 12th, 2008, 03:37 PM
			
			
			
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				 Re: Thug and SC Statistics 
 You're right Tifone.      I guess I just had my own Sniper class that I used in my head, and after awhile my own reasoning became some sort of law.      But when I do these charts, I'll try to do 3 of them, for SC, melee Thug, and ranged sniper.    |  
	
		
	
	
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				July 12th, 2008, 03:48 PM
			
			
			
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 Major General |  | 
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				 Re: Thug and SC Statistics 
 I love mistform on my thugs/sc's.  Indeed H1 (for a bless), A2 (mistorm, mirror image) and E1 (stoneskin, ironskin) are all I ask for and make me very happy. |  
	
		
	
	
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				July 12th, 2008, 04:35 PM
			
			
			
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				 Re: Thug and SC Statistics 
 Hey Jim you know, the Sniper definition seems appetible to me too ^^ 
				__________________ IN UN LAMPO DI GLORIA! |  
	
		
	
	
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				July 12th, 2008, 10:28 PM
			
			
			
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				 Re: Thug and SC Statistics 
 When I kit out my SCs I'm usually aiming for these things:
 Flying
 Low encumbrance
 AoE weapon
 Luck
 High MR
 High Protection
 Mistform
 Body Ethereal
 Regeneration
 Quickness
 Fire Shield
 
 through a combination of items and self-buffs.
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