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July 13th, 2008, 11:20 PM
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Major General
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Re: Suggestion for new Oceana units
Make it so 
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July 14th, 2008, 02:16 AM
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Re: Suggestion for new Oceana units
For Scylla, if she's to be a unique monster, might I refer you to the movie "Deep Rising"?. Yes it's awful, in so many ways, but it's fun in it's awfulness, and the monster-while one of the worse CGI incarnations out there-had enough uniqueness to it to render it interesting fodder for artistic salvage. For that matter, since I'm on an ammonite kick, how about an ammonite Great Kraken who's arms are actually heads?
And what about Charybdis, the living vortex?
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July 14th, 2008, 02:27 AM
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Corporal
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Re: Suggestion for new Oceana units
For a bevy of interesting summons, might I suggest drawing inspiration from the drawings of sea life that'd show up on old maps and charts as decoration? You know the ones I'm talking about, back when a lobster was depicted as having a mammal head and two jets of water shooting out of its face and a whale was pretty much exactly the same thing but without claws. That stuff was pretty weird and would really fit the bill for an aquatic nation based on semi-medieval european notion of what the ocean was like.
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July 14th, 2008, 02:36 AM
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Here there be dragons!
Yeah,TheMenacer, that's a great idea! Some of those creatures depicted were really fun.
Here's what Wiki has to say on the subject: http://en.wikipedia.org/wiki/Here_be...ragons_on_maps
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July 16th, 2008, 01:40 PM
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BANNED USER
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Re: Suggestion for new Oceana units
Baalz,
Just as a comment: In the glory game, the oceania player cast burden of time - which was enormously effective strategy. So, whereas I formally empathized with the oceania position, I now see several new angles to play the race.
Twas a brilliant strategy, actually - all his units recuperate naturally.
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July 16th, 2008, 02:56 PM
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First Lieutenant
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Re: Suggestion for new Oceana units
Certainly an interesting strategy on Oceania's part... as far as I know, they don't have national access to death, however, so they will pretty much have to take it on their pretender. Further, Burden of Time does have that nasty side effect of making everyone want to kill you.
I don't really think being able to cast BoT relatively unaffected if your pretender has fairly strong death magic in any way minimizes some of the other weaknesses Oceania has.
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August 3rd, 2008, 11:20 PM
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Re: Suggestion for new Oceana units
Here's a great link for TheMenacer, and anyone else interested in old woodcut monsters:
http://www.strangescience.net/stsea2.htm
Contains tons of neat illustrations-all open source, because they're so old-depicting the natural world from the viewpoint of past centuries' scientists and naturalists.
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August 14th, 2008, 02:31 PM
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Re: Suggestion for new Oceana units
Basilosaurus is fine, but some Mesosoan creatures would probably be better still. And Plesiosaurus-kin is believed to be able to crawl on land, seal-like... 
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August 14th, 2008, 03:19 PM
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Size 6 critters of the Mesozoa!
Well...the largest mosasaur reached a length of 17.5 meters. That's pretty respectable. They would probably work fine in the game, as amphibious predators, since they looked something like streamlined monitor lizards.
Plesiosaurs ought to be in the game, if only that they're generally considered a "best guess" for the identity of the Loch Ness Monster. Generally speaking, the largest plesiosaur got (verifiably) 15+ meters long. Still respectable, but the fun part is that the BBC reported Liopleurodon Ferox as 25 meters in length and up to 150 tons. It most likely wasn't that big, but it gives enough precedence-as folklore-to give it a justified place in the game. Also, Plesiosaurs were much larger than T-Rex, and better adapted for powerful biting. According to my information, they could have picked up a modern car, and then bitten it clean in half.
Ichthyosaurs were a lot smaller, between 2-4 meters, but they're extremely interesting, as lizards that evolved to resemble fishes, almost exactly.
Their relative, Shonisaurus sikanniensis, is the largest ever discovered marine reptile, at a gargantuan 21 meters. That's 70 feet long!
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August 14th, 2008, 04:35 PM
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Re: Suggestion for new Oceana units
Agree, except on Tyrannosaurus point - most Plesiosauri had iirc quite small teeth, optimised for fish-catching, not biting clean through something large and/or armored. While Tyrannosaurus/Tarbosaurus had teeth very good for just such task. Of course, it was smaller - it's land carnivore, after all.
And I can repeat that if we go to mammals than Mobi Dick makes very fine Oceania summon/hero (!) indeed. 
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