.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 26th, 2008, 08:19 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Prophetizing during siege

If it's documented it's not a bug, it's a feature
Reply With Quote
  #12  
Old July 26th, 2008, 01:34 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Prophetizing during siege

It seemed counterintuitive to me (I thought the stormed castle is sorrounded by the enemy) but if you say it's ok, oh it's ok for me
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #13  
Old July 26th, 2008, 02:28 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Prophetizing during siege

I'd definitely prefer this to work as you originally intended, with retreat impossible from castle storming and breaking siege battles.

It doesn't bug me a huge amount to have it work this way, but it's definitely counter-intuitive, yar.
Reply With Quote
  #14  
Old July 26th, 2008, 04:29 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Prophetizing during siege

Yep I agree with Sombre, lost break-siege battle IMHO should have the defenders still alive to refuge inside the castle, and if the castle is stormed the ones retreating should die like if they go to an enemy province (they equally retreat to an area controlled by the enemy, as outside the castle, there is the province of the castle itself which /is/ in control of the enemy)

Being sieged seems kinda cheap to me, you can still have all your unit exit for a fake "break siege attempt", retreat immediately and just go to a friendly province :\ - and even if the castle is stormed they are still safe...

Anyway if the devs say it's ok this way I think I just have to accept it the way it is ^^
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #15  
Old July 26th, 2008, 04:31 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Prophetizing during siege

Actually, I think it's a really cool idea that Commanders retreating from a Storm would survive.

I just think it highly unlikely that they'd take the last few pathetic soldiers with them through the secret tunnel!
Reply With Quote
  #16  
Old July 26th, 2008, 06:42 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Prophetizing during siege

The secret tunnel thing seems quite a consistent stretch of imagination to me, mr. Jim

(every time someone tries to explain something strange or "weird" of the game with huge stretches of imagination, like the poisonous-gas-inhaled thing of the poison arrows , it reminds me that Simpsons' episode in which the actress of Xena says every strange thing in the series, like the horses she's riding changing race, is explainable as it has been done by a mage somebody remembers?)
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #17  
Old July 27th, 2008, 05:20 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Prophetizing during siege

Hey, wait a second - your castle doesn't have secret tunnels? :O

<3

That's what you get for going with the cheap Hillfort, all of my Citadels have catacombs built beneath them for infallible escape!
Reply With Quote
  #18  
Old July 27th, 2008, 06:40 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Prophetizing during siege

How do you ever get sieged then? Surely people should be able to bring in supplies via your tunnels?
Reply With Quote
  #19  
Old July 27th, 2008, 08:09 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Prophetizing during siege

And you could just have an army of civilian bricklayers (from the friendly province you would escape to) enter the fort by tunnels and just repair the damaged walls over and over and over... ^^
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #20  
Old July 27th, 2008, 04:56 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Prophetizing during siege

Apparently you people have never used secret escape tunnels. o.O

You can't run a train through them! If they were large enough to accommodate those sorts of activities, they'd be too easy to find. And if you tried to use them outside of a battle, you'd be spotted! You have to get the enemy army at the gates, ready to go - that's when you slip out the back door.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.