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  #11  
Old August 14th, 2008, 09:08 AM

Aezeal Aezeal is offline
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Default Re: problem with a new creature

ow man this is totally ridiculous.. that command has some serious issues

fun to try it all but a bit frustrating it never does as you expect

I reorganised the order in which the units I used to cycle through where in the file
(so I wanted to go a --> b --> c --> d --> e --> f --> and if I did that it would just go a --> f --> a)
now I let them keep the same orders but put the units in the file
a
f
e
d
c
b
a
what it does then it lets you go backward just like they are in these
so yo start with a --> f --> e --> d --> c --> b --> a and then --> b --> a
while a actually DOESN"T link to f at all,, and F not to e etc etc etc. very strange.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #12  
Old August 14th, 2008, 09:31 AM
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Amos Amos is offline
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Default Re: problem with a new creature

Aezeal try my Travelers mod here

I went A-B-C-B like so:

#newmonster 2464
#name "Possessed Prince"
#descr "."
#spr1 "./Travel/Prince1.tga"
#spr2 "./Travel/Prince1a.tga"
#ap 22
#mapmove 3
#hp 11
#prot 0
#size 3
#str 10
#enc 5
#att 12
#def 11
#prec 10
#mr 7
#mor 15
#weapon 701
#weapon 56
#armor "Heavy Laminated Mail"
#armor "Half Helmet"
#armor "Shield"
---gcost 145
#gcost 60
#rcost 5
#shapechange 2461
#animal
#mounted
#goodleader
#okmagicleader
#itemslots 13446
#nametype 129
#end


#newmonster 2461
#name "Missionary of Ka"
#descr "."
#spr1 "./Travel/Missionary1.tga"
#spr2 "./Travel/Missionary1a.tga"
#ap 14
#mapmove 10
#hp 1
#prot 0
#size 2
#str 1
#enc 2
#att 11
#def 11
#prec 11
#mr 1
#mor 11
#weapon 458
#weapon 156
#weapon 274
#weapon 86
#gcost 85
#rcost 1
#blind
#magicbeing
#female
#ethereal
#stealthy 25
#spy
#seduce 15
#siegebonus 2
#sailing
#assassin
#amphibian
#flying
#neednoteat
#immortal
#poorleader
#okmagicleader
#itemslots 1
#maxage 1
#nametype 117
#end


#newmonster 2476
#name "Possessed Captain"
#descr "."
#spr1 "./Travel/Captain1.tga"
#spr2 "./Travel/Captain1a.tga"
#ap 22
#mapmove 3
#hp 10
#prot 0
#size 3
#str 10
#enc 5
#att 11
#def 11
#prec 10
#mr 7
#mor 15
#weapon 701
#weapon 56
#weapon "Short Bow"
#armor "Laminated Mail"
#armor "Iron Cap"
#gcost 50
#rcost 5
#shapechange 2461
#animal
#mounted
#okleader
#okmagicleader
#itemslots 13446
#nametype 129
#end

Last edited by Amos; August 14th, 2008 at 09:36 AM..
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  #13  
Old August 14th, 2008, 09:39 AM

Aezeal Aezeal is offline
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Default Re: problem with a new creature

Amos, yes I can get it to go back and forth between the last 2 of the list, and I guess I could also just use the #firstshape command like I said above.. but the Jotun Skratti works.. why can't we get it to work as it should?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #14  
Old August 14th, 2008, 10:19 AM
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Edratman Edratman is offline
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Default Re: problem with a new creature

Glad you were able to resolve the issue.
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  #15  
Old August 14th, 2008, 11:31 AM
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Edratman Edratman is offline
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Default Re: problem with a new creature

Damn, my reply looks dopey now. When I posted it, the last post was Aezeals post saying he got the sprites to work. And I cannot even edit it out anymore.
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  #16  
Old August 14th, 2008, 01:56 PM

Aezeal Aezeal is offline
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Default Re: problem with a new creature

well it's not completely solved.. the firstshape solution is really not ideal.. though it'll work I guess..

I tried a whole lot of options last hour but none give the desired result
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #17  
Old August 14th, 2008, 05:39 PM
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HoneyBadger HoneyBadger is offline
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Default Re: problem with a new creature

Keep me posted!
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  #18  
Old August 14th, 2008, 06:27 PM

Aezeal Aezeal is offline
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Default Re: problem with a new creature

Well this is it.. I've tried everything I could think of so far and I'm using firstshape to get back to my first shape. It's the best I could get.

so
creature A
#shapeshift B

creature B
#shapeshift C

creature C
#shapeshift D

creature D
#firstshape A
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #19  
Old August 14th, 2008, 06:58 PM
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HoneyBadger HoneyBadger is offline
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Default Re: problem with a new creature

That's not so bad...
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