| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				August 30th, 2008, 07:30 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		OK that was not so nice.. I'm an especially mean person but here I tried to be nice.You are the one with the mean post, ignoring the OP specific request not to post what you did (basicly his request was exactly the thing you say to me "just skip it and don't bother me with your mean thoughts." 
 
/me slaps Herode on the head so his IQ drops even lower 
 
PS since I AM an especially mean person your remark as such didn't offend me, just the sillyness of it. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 30th, 2008, 09:45 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2006 
					Location: Oxford, UK 
					
					
						Posts: 5,921
					 
					 
	Thanks: 194 
	
		
			
				Thanked 855 Times in 291 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		I think he just misread your post Aezeal. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 30th, 2008, 10:08 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		Considering the things he wrote down he should've double checked it.  
Well let's not waste more of my precious mean words on this    
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 31st, 2008, 08:55 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		Chris sorry this discussion seems to have killed your thread, but considering all the reactions here and when you brought it up in the past I don't think it will a generally accepted way to agree on NAP's. 
 
Don't let it stop you to try and get pplz to agree on a NAP like this in game though. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 2nd, 2008, 09:18 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2005 
					
					
					
						Posts: 3,327
					 
					 
	Thanks: 4 
	
		
			
				Thanked 133 Times in 117 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		So, if I read the example right, Arcosephale can attack immediately, but even once he has done so, Ermor can only fight defensively until turn 15? Cannot even try to retake lost provinces?  
That's a huge penalty. And a strong motivation to get the other party to break the NAP, which could be fun. And of complaints and whinging on the threads, which is not. 
 
Or did you mean only initiate, so that once Arco attacks, Ermor is free to attack at will? Which isn't so bad. Gives a fairly small disadvantage to the party breaking the deal, which is good. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 2nd, 2008, 09:20 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		Thejeff, what you say is just a regular NAP right - once someone breaks it all agreements are off... 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 2nd, 2008, 09:34 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2007 
					
					
					
						Posts: 1,462
					 
					 
	Thanks: 34 
	
		
			
				Thanked 59 Times in 37 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		
	Quote: 
	
	
		| 
			
				Or did you mean only initiate, so that once Arco attacks, Ermor is free to attack at will? Which isn't so bad. Gives a fairly small disadvantage to the party breaking the deal, which is good.
			
		 | 
	 
	 
 I like this idea much more. Nice option indeed. 
In this case Arco has more flexible position which is really a small and fair advantage.
 
	Quote: 
	
	
		| 
			
				Thejeff, what you say is just a regular NAP right - once someone breaks it all agreements are off...
			
		 | 
	 
	 
 No. NAP isn't supposed to be broken (immediate attack) if both people play fair. And if someone plays unfair NAPs have no sense at all.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2008, 06:27 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  ano
					 
				 
				
	Quote: 
	
	
		| 
			
				Or did you mean only initiate, so that once Arco attacks, Ermor is free to attack at will? Which isn't so bad. Gives a fairly small disadvantage to the party breaking the deal, which is good.
			
		 | 
	 
	 
 I like this idea much more. Nice option indeed. 
In this case Arco has more flexible position which is really a small and fair advantage.
 
	Quote: 
	
	
		| 
			
				Thejeff, what you say is just a regular NAP right - once someone breaks it all agreements are off...
			
		 | 
	 
	 
 No. NAP isn't supposed to be broken (immediate attack) if both people play fair. And if someone plays unfair NAPs have no sense at all.  
			
		 | 
	 
	 
 Giving the party deciding to break the agreement a small penalty is indeed the point of the RNAP.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2008, 10:52 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2006 
					
					
					
						Posts: 739
					 
					 
	Thanks: 1 
	
		
			
				Thanked 8 Times in 8 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: RNap II
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Herode
					 
				 
				Well, I just wonder who will be foolish enough to sign a RNAP ?   
And why would someone be interested in this ? 
 
Moreover, the list of banned spells suffers the same drawback than the one discussed in the NAP thread : Strands, Forge, Nexus are not offensive and should not be in the list. Obviously, I won't  never sign any NAP nor RNAP under such conditions.  
			
		 | 
	 
	 
 If he's got dominion over some of your land Strands is offensive!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |