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  #11  
Old September 25th, 2008, 10:13 AM
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Default Re: Threelake Throwdown (Mod nation game)

Quote:
Originally Posted by ano View Post
I just looked at the nation of Alugra. Very nice ideas but still don't you think that in addition to all tremendous "call power" spells having easily castable 7 gems GoR is too much unbalanced?
Very nice theme indeed but it seems like it should be a museum exhibit
To be fair though Alugra does have a couple of flaws.First of all its GORable troops (that are worth using a GOR on anyway) are capital only.Secondly while you are right about the GOR being cheap remember it is done using astral pearls as opposed to nature gems, nature gems to me are fairly cheap and common and not used for much whereas I can't have enough astral pearls for all my wishing,master enslaving,item forging needs.Thirdly and finally a lot of those rather nice mages you can get have weaknesses that a smart player can exploit and there are some smart players playing in this game.
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  #12  
Old September 25th, 2008, 11:03 AM
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Default Re: Threelake Throwdown (Mod nation game)

I don't want to argue, but all my experience says that there're no gems more valuable than nature gems and if you have access to clams, pearls lose their importance. As for the units being capital-only, you can recruit a lot at a time (as they're not commanders) and you can also GoR anything else in the game for 7 pearls.
I just wanted to say that in hands of a skilled player this nation will not leave a chance to any other. I am absolutely sure of it. Just an opinion)
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  #13  
Old September 25th, 2008, 12:32 PM

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Default Re: Threelake Throwdown (Mod nation game)

There's no way people are going to be able to clam in this game. Anyone who does try is going to find they have people stomping their face into the dirt and wondering why they didn't put up the fight expected.

I don't believe having a cheaper GoR is going to make them overpowered at all. GoR itself isn't that powerful a spell. As for the overall balance of Alugra, it's hard to know without a few games like this one. If it turns out to be crazy overpowered, it will have to be rebalanced before appearing in further games.
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  #14  
Old September 25th, 2008, 12:33 PM

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Default Re: Threelake Throwdown (Mod nation game)

Is this going to be quite a cramped map then?
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  #15  
Old September 25th, 2008, 05:45 PM

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Default Re: Threelake Throwdown (Mod nation game)

Fairly. It'll be fine though.

I just want to get the damn thing started. So what's next? Have we integrated vaetti yetti?
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  #16  
Old September 25th, 2008, 07:29 PM

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Default Re: Threelake Throwdown (Mod nation game)

I've finished my super script. Seriously, it's super. It's about 400 lines long (i.e. it understands a lot about how mods work) and I'm pretty sure it can handle anything flawlessly. I checked it against all the mod commands in the modding manual. It automatically makes a complete mod, even including a description saying which mods it's integrated, removes all clashes and puts all mod nations in the same era.

In the morning I'm going to make the TK changes, send in a vaetti pretender, and upload my script. I'll also make it generate a combined mod, which lch can use if it's helpful.

Is this game using CBM? And, which version of the vaetti is the canonical one?
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  #17  
Old September 25th, 2008, 09:45 PM
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Default Re: Threelake Throwdown (Mod nation game)

Threelake will be snug, but not too much so. 92 land provinces / 7 = 13 provinces per player. That's plenty me thinks.
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  #18  
Old September 26th, 2008, 07:05 AM

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Default Re: Threelake Throwdown (Mod nation game)

Updated Tomb Kings mod released.
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  #19  
Old September 26th, 2008, 07:16 AM
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Default Re: Threelake Throwdown (Mod nation game)

Looks like this will be an intresting game, I'll be keeping an eye on it.

And heavily rooting for Arga Dis of course. Don't let them down Pasha, or I'll be seriously disappointed in you.
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  #20  
Old September 26th, 2008, 07:22 AM

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Default Re: Threelake Throwdown (Mod nation game)

Mod combiner released. It's in the mod subforum.

I'm a bit stuck now with regard to designing a pretender, because I'm not sure whether we're using CBM and which version of vaetti to use. I hope I'm not holding everyone up.
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