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September 26th, 2008, 11:36 AM
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Corporal
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Join Date: Jul 2007
Posts: 106
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Re: LA Ulm - Undead Commander
Ghoul Guardian is a bad choice against Hydras. They are not mindless and rout quickly.
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September 26th, 2008, 12:59 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: LA Ulm - Undead Commander
Quote:
Originally Posted by Natpy
Ghoul Guardian is a bad choice against Hydras. They are not mindless and rout quickly.
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They're actually a great choice against SACRED hydras as they swarm, and then fatigue, the hydras very easily. Once the hydras are fatigued they die like flies, and the undead take zero damage from the poison aura.
I also combined them with body ethereal.
Jazzepi
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September 26th, 2008, 11:53 AM
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Lieutenant Colonel
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Join Date: Nov 2005
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Re: LA Ulm - Undead Commander
Against sacred hydras they're pretty nice actually, regular hydras not so.
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September 26th, 2008, 01:30 PM
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BANNED USER
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Join Date: Feb 2007
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Re: LA Ulm - Undead Commander
Ghoul Guardians never rout quickly. They have like 20 morale.
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September 26th, 2008, 02:53 PM
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Lieutenant General
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Re: LA Ulm - Undead Commander
they're a niche unit, but good against sacred hydras. not so good against massed priests 
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September 26th, 2008, 08:48 PM
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General
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Re: LA Ulm - Undead Commander
So fortune-telling *does* add... Well, I'd like to go on the record as saying that I wish it didn't, and it doesn't make a whole lot of sense to me that it should. If I've got 10 units that each have a 2% chance to nullify a bad event (1 in 50, x10), then that's still significant protection, without making the choice to take Misfortune 3 over say Misfortune 2, essentially-or atleast eventually-meaningless.
Actually, it's still just for *that* province, where the unit is located, isn't it? So maybe not so meaningless, if you're pushing your Dominion.
Still, I do wish it worked the other way.
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; September 26th, 2008 at 08:53 PM..
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September 26th, 2008, 09:42 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: LA Ulm - Undead Commander
The reason I favor a commander like the undead general that you can buy right from the get go, is that Bane of Heresy may be what stands between you and a bless rush. While any intelligent player can find ways to lead undead troops, it would be thematic and convenient, especially for a race like LA Ulm who is far from overpowered, to have an undead general.
Sort of similar to the one that KO's Kingmaker race has. my 2 cents.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 27th, 2008, 03:47 AM
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National Security Advisor
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Re: LA Ulm - Undead Commander
While I originally mentioned that it isn't necessary, I've come to rather like the idea. It could be as simple as adding #poorundeadleader to one of the mages (Second Tier, perhaps?).
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September 27th, 2008, 05:44 AM
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BANNED USER
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Re: LA Ulm - Undead Commander
I think a good solution would simply be giving LA Ulm a Ghoul Gardian 'captain' of some sort with 40 undead ldr. One notch below the Ghoul Baron Ulrich Patrifagus.
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The Following User Says Thank You to Sombre For This Useful Post:
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October 3rd, 2008, 01:44 PM
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Major
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Re: LA Ulm - Undead Commander
Yes, this:
Quote:
Originally Posted by Sombre
I think a good solution would simply be giving LA Ulm a Ghoul Gardian 'captain' of some sort with 40 undead ldr. One notch below the Ghoul Baron Ulrich Patrifagus.
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It makes a whole lot more sense to me that the guardians would have a leader unit than that they'd run around following some random fortune teller that can speak to the dead (and they're not mindless or anything.) Having to bust out summons or a pretender to lead your national troops is pretty lame, and I don't think Ulm is rocking its way to any OP awards.
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