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October 19th, 2008, 11:20 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Suggestions for new patch
Don't you just love it when something that developers didn't put there on purpose makes the game even better. I think I've used more reverse communions then regular ones so far.
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October 19th, 2008, 11:21 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Suggestions for new patch
I think there should be a switch to filter the commanders, whose gems should not be pooled, and even be automatically resupplied as far as they are in laboratory provinces and gems are available.
But for this patch, my pesronal wish is more summons and features for the war underwater. And how about new races like EA machaka or MA Bogarus?
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October 19th, 2008, 11:24 AM
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Private
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Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
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Re: Suggestions for new patch
Some units of Muspelheim giants
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October 19th, 2008, 11:28 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Suggestions for new patch
I would certainly like to keep that they can fight or fire bows, but I wouldn't have to much against it if they couldn't cast spells anymore.
However being able to change the casting order has some other benefits. If you're using a crystal matrix then you want all the slaves casting communion slave before the master in order to get a defensive buff or strong spell cast on the first round.
Also if you combine some mages without a communion it would be a good way to optimize scripting.
For example when an A4 mage casts Storm and A2 mages cast Storm Power after that or a priest blesses all mages before they cast their first spell.
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October 19th, 2008, 11:53 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Suggestions for new patch
I can see the transfer request since it should be fairly easy to just make Shft-Z work on slaves AND gems.
But the change of sequence on commanders would have to be temporary for that one turn or mean that the game would have to maintain a list of the preferred order. What is that now? 50,000 commanders?
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October 19th, 2008, 12:14 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Suggestions for new patch
9000 commanders per game, max. Still too much.
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October 19th, 2008, 01:38 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by Tifone
About the order affecting reverse communions, I feel I should remind you about a conversation of some time ago - where KO said it is possible that in future patches all the communion slaves will be busy catalysing the power of the master, and so be able only to fight if required, not to cast spell.
Nothing certain yet, but I can just agree with this solution, if you ask me. I've always found those a bit of weird.
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I would also support that. But even if that were true, it would be nice to be able to influence casting order.
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October 19th, 2008, 02:08 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Suggestions for new patch
Changes a few days with the demo has made me want:
Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency.
Starting nation points should be moddable for both SP and MP.
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
--
Rabe who has the game but hasn't installed yet, for fear of having no life.
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October 19th, 2008, 02:27 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by rabelais
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
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Both can be done via modding.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 19th, 2008, 02:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Suggestions for new patch
Quote:
Originally Posted by rabelais
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
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LA Ulm has sacred Black Templars (and Hochmeister commanders, and Black Inquisition). It also incorporates Black Forest theme of Dom2.
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