.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old October 19th, 2008, 11:20 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Suggestions for new patch

Don't you just love it when something that developers didn't put there on purpose makes the game even better. I think I've used more reverse communions then regular ones so far.
Reply With Quote
  #12  
Old October 19th, 2008, 11:21 AM

BesucherXia BesucherXia is offline
Corporal
 
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
BesucherXia is on a distinguished road
Default Re: Suggestions for new patch

I think there should be a switch to filter the commanders, whose gems should not be pooled, and even be automatically resupplied as far as they are in laboratory provinces and gems are available.

But for this patch, my pesronal wish is more summons and features for the war underwater. And how about new races like EA machaka or MA Bogarus?
Reply With Quote
  #13  
Old October 19th, 2008, 11:24 AM

Spendios Spendios is offline
Private
 
Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
Spendios is on a distinguished road
Default Re: Suggestions for new patch

Some units of Muspelheim giants
Reply With Quote
  #14  
Old October 19th, 2008, 11:28 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Suggestions for new patch

I would certainly like to keep that they can fight or fire bows, but I wouldn't have to much against it if they couldn't cast spells anymore.
However being able to change the casting order has some other benefits. If you're using a crystal matrix then you want all the slaves casting communion slave before the master in order to get a defensive buff or strong spell cast on the first round.
Also if you combine some mages without a communion it would be a good way to optimize scripting.
For example when an A4 mage casts Storm and A2 mages cast Storm Power after that or a priest blesses all mages before they cast their first spell.
Reply With Quote
  #15  
Old October 19th, 2008, 11:53 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Suggestions for new patch

I can see the transfer request since it should be fairly easy to just make Shft-Z work on slaves AND gems.

But the change of sequence on commanders would have to be temporary for that one turn or mean that the game would have to maintain a list of the preferred order. What is that now? 50,000 commanders?
Reply With Quote
  #16  
Old October 19th, 2008, 12:14 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Suggestions for new patch

9000 commanders per game, max. Still too much.
Reply With Quote
  #17  
Old October 19th, 2008, 01:38 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Suggestions for new patch

Quote:
Originally Posted by Tifone View Post
About the order affecting reverse communions, I feel I should remind you about a conversation of some time ago - where KO said it is possible that in future patches all the communion slaves will be busy catalysing the power of the master, and so be able only to fight if required, not to cast spell.

Nothing certain yet, but I can just agree with this solution, if you ask me. I've always found those a bit of weird.
I would also support that. But even if that were true, it would be nice to be able to influence casting order.
Reply With Quote
  #18  
Old October 19th, 2008, 02:08 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Tongue Re: Suggestions for new patch

Changes a few days with the demo has made me want:


Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency.

Starting nation points should be moddable for both SP and MP.

A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.

Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.

--

Rabe who has the game but hasn't installed yet, for fear of having no life.
Reply With Quote
  #19  
Old October 19th, 2008, 02:27 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Suggestions for new patch

Quote:
Originally Posted by rabelais View Post
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.

Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
Both can be done via modding.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #20  
Old October 19th, 2008, 02:40 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Suggestions for new patch

Quote:
Originally Posted by rabelais View Post
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
LA Ulm has sacred Black Templars (and Hochmeister commanders, and Black Inquisition). It also incorporates Black Forest theme of Dom2.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.