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November 11th, 2008, 03:02 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Jomon's new summons (how is Jomon now?)
I wonder if they do anything especially nasty to "Shattered Soul" units, like Tartarians?
Now *that* would be an interesting facet of Jomon, no matter how high it was on the research tree.
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You've sailed off the edge of the map--here there be badgers!
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November 11th, 2008, 03:24 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Jomon's new summons (how is Jomon now?)
These all look great. And most of them can at least be summoned by the Jomon units But the critical problems of Jomon - a very poor starting army and a very slow start due to very high resource (and encumberance) troops remain. You are still therefore going to need an awake SC Pretender and at least reasonable scales. Although the temptation to add magic paths on the Pretender to get your summons is now less as these are mostly summonable. So I am not sure where you are going to get your bless from.
I would have boosted it's starting army (why only 10 of each anyway?). Lowered the summon level of some of its summons - especially the Dai Oni - which is too high at level 8. And as death income is so crucial given them some access to Death Magic. Perhaps given D1 to it's Priest even if that ups its price. At least let it have the Prince of Death pretender!
This boost is far more interesting than that of course. So thank you very much! But Jomon has always been an interesing nation to play
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November 11th, 2008, 09:42 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Jomon's new summons (how is Jomon now?)
I think it improves Jomon quite a bit, essentially by giving the nation several decently gem priced thugs and Conj. 4-5 is about spot on for those summons. I would consider taking a bless with Jomon now and aiming for a mid game of pumping out as many, 'cheap' thugs as possible.
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November 11th, 2008, 10:03 AM
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Private
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Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
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Re: Jomon's new summons (how is Jomon now?)
I love those new summons. The kami sounds like they could be their own mini-nation which is very nice.
I hope more creatures from the Japanese folklore like the Tanuki are included in a future patch (yes I'm greedy).
Aren't the horse-face and ox-head also available for T'ien Chi ? They look more chinese than japanese for me.
It lead to my last question, will we see more creatures from Chinese folklore in the future ?
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November 11th, 2008, 10:45 AM
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Corporal
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Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by Spendios
Aren't the horse-face and ox-head also available for T'ien Chi ? They look more chinese than japanese for me.
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KO said Gozu Mezu will have their cousin in TC. But I can't find it in 3.21...
Last edited by zzcat; November 11th, 2008 at 11:05 AM..
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November 11th, 2008, 11:07 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
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Re: Jomon's new summons (how is Jomon now?)
What the heck does Soul Trap do, by the way?
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November 11th, 2008, 11:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by Epaminondas
What the heck does Soul Trap do, by the way?
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Causes an effect that looks like False Fetters. It seems to be some kind of entrapment.
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November 11th, 2008, 11:10 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Jomon's new summons (how is Jomon now?)
I think this was explained. It's a binding effect, like false fetters etc.
I haven't had a chance to mess about with the summons much yet, but from first glance I would say they make very little difference to the nation's power level or strategies as a whole. They're more a flavour thing.
If they are altered by CBM they may become more of a balance issue.
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November 11th, 2008, 11:41 AM
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Sergeant
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Join Date: Nov 2007
Posts: 397
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Thanked 15 Times in 10 Posts
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by Sombre
I haven't had a chance to mess about with the summons much yet, but from first glance I would say they make very little difference to the nation's power level or strategies as a whole. They're more a flavour thing.
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Agreed. I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
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November 11th, 2008, 11:44 AM
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Corporal
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Join Date: Nov 2007
Posts: 132
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Thanked 20 Times in 7 Posts
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Re: Jomon's new summons (how is Jomon now?)
the thug chassis look best suited to an earth bless imo. that would enable them to be somehwat useable without gear, and cover their enc fully with gear. So i'd guess go with an e9 cyclops pretender to have your awake sc + bless.
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