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				December 18th, 2008, 10:00 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		The cheat notification comes up from time to time when no-one has done anything bad. It's a bug, I'd say. Mostly when it comes up in MP games I tell players to ignore it. 
 
One thing that can cause it is capturing an enemy fort which had build orders. When you cancel the orders you get gold back - the game can't work out where the gold came from, so you get the cheat warning. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 10:28 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		This is different, though. It happened at the first ever hosting, and it specifically said that the pretender data wasn't right. The error message maybe should have stated, WHICH pretenders were the ones that are suspected of cheating, in order to check it. Or just look at every nation that got it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 11:08 AM
			
			
			
		  
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		The way the cheat detection interacts with pretenders assigned in the map file has been ecplained in detail in the mapedit.pdf in the docs folder. Look it up. It's in the God Commands section. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 11:56 AM
			
			
			
		  
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		Thanks for all the feedback.  However, none of us has ever downloaded a mod.  In fact, we don't even know how we would do that. We've always played the vanilla game. Three of us in fact installed the game from scratch on new computers to play this scenario.  We just patched to 3.21, downloaded the Arduria map I listed above, and I set up host.  And, to make matters more mysterious, I played my pretender on this map before, without triggering cheat protection, but I was one of the three players who showed up as "cheating" on turn 0 (i.e., before any of us issued any orders).  One of the players is playing on a Mac.  Could that be the problem?? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 01:18 PM
			
			
			
		  
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		It shouldn't be. Could it be that (some of) the pretenders were made in an older patch version? That's the only thing I can think of. 
 
You could just play it safe and turn cheat protection off. You can change it from the same page as independent strength. Since you're all family and the cheating isn't simple to do in any case, it shouldn't matter. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 02:09 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		You didnt load off the same Dom3 CD did you? 
		
	
		
		
		
		
		
		
			
				__________________ 
				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 02:58 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Endoperez
					 
				 
				It shouldn't be. Could it be that (some of) the pretenders were made in an older patch version? That's the only thing I can think of. 
			
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 This is a good one.  If you loaded a saved god that you made before applying the patch it is possible that the game might think it's cheating.  If you think this may have happened, try making a new game and make new pretenders for it.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 04:04 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		yes, the various "cheating" players may have loaded old gods that are no longer legal under a new patch, or else the one hosting the game isn't on the proper patch. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 18th, 2008, 08:37 PM
			
			
			
		  
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		I think the problem may be that one of my players may have screwed up patching his Mac version of Dom 3 to 3.21.  He said it required many steps.  Is that correct? 
I've posted this query separately in case some Mac user has advice:
 http://forum.shrapnelgames.com/showt...063#post661063 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 19th, 2008, 01:22 AM
			
			
			
		  
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				Re: Please help: Cheat detection problem
			 
             
			
		
		
		
		Guys, thank you for all the sage advice.  Turns out my son created his pretender and *then* patched.  Not sure why this didn't show up when we ran a 2-player test. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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