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  #1  
Old January 13th, 2009, 05:21 AM
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Default Re: Space Empires V post-mortem

Sorry but 15-20 seconds is definitely not "astronomical" in my opinion. I spend much more time to make my turn than processing the turn, even in games as advanced as 2450.0!
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  #2  
Old January 13th, 2009, 07:47 AM
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Default Re: Space Empires V post-mortem

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In all my attempts; they've ground to a halt after about 10-15 turns into the game; simply because of the ASTRONOMICAL time to compute a turn....running a human vs AI game in SEV is an exercise in sadomachoism, it takes at best 15-20~ seconds to generate a turn with 10 AI players,
You're like the guy who has to microwave a pop tart because he can't wait for the toaster [/brianreagan]
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Old January 13th, 2009, 11:00 AM
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Default Re: Space Empires V post-mortem

The thing the bugs me the most about SE5 is the system view. In SE4 I could clearly see where all of my ships were at a glance. Now I have to rotate and zoom/unzoom to find them all.

SE5 with SE4's graphics would have been a great game.
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Old January 13th, 2009, 08:06 PM
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Default Re: Space Empires V post-mortem

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Originally Posted by Spoo View Post
SE5 with SE4's graphics would have been a great game.
BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5!
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Old January 13th, 2009, 09:06 PM
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Default Re: Space Empires V post-mortem

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Originally Posted by Black_Knyght View Post
Quote:
Originally Posted by Spoo View Post
SE5 with SE4's graphics would have been a great game.
BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5!
Yes that was my hopes also. The upgrade of formats was bound to cause a loss in the modding community. But I was hoping it would eventually catch up.
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Old January 19th, 2009, 04:13 PM
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Default Re: Space Empires V post-mortem

The one thing that above all else that turned me off to playing SE V is that it failed to inspire me.
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  #7  
Old January 20th, 2009, 04:49 PM
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Unhappy Re: Space Empires V post-mortem

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The one thing that above all else that turned me off to playing SE V is that it failed to inspire me.
Exactly.
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Old January 13th, 2009, 08:37 PM
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Default Re: Space Empires V post-mortem

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Sorry but 15-20 seconds is definitely not "astronomical" in my opinion.
Um, that 15-20 second turn processing time is for Turn 1, in 2400.1; with no ships for everyone in the game, just their starting planets. If it's THAT bad then, how bad will it be when people have 30-40 ships?

And this by the way is on a Quad Core Q6600; something that most definitely was not widely available or cheap in 2006; when Space Empires 5 was released; most people still had relatively older systems that managed to run SE4 turns in a reasonable amount of time; and then BAM, they were hit with multi-minute turn processing...
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Old January 13th, 2009, 09:06 PM
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Post Re: Space Empires V post-mortem

The first turn takes a bit longer than expected because the AI is designing their initial ships and units. Since this being run from a script being read into the game, it takes a couple seconds longer per AI.

Unfortunately, the foundation of SE5 was set prior to the widespread availability of dual/quad core units and Vista.
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Old January 13th, 2009, 12:09 PM
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Default Re: Space Empires V post-mortem

That could actually be fixed. Reduce the hex sizes so the whole system fits on-screen at the desired resolution, then reduce the size planet objects and such are rendered, and voila!
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