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January 13th, 2009, 12:09 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Space Empires V post-mortem
That could actually be fixed. Reduce the hex sizes so the whole system fits on-screen at the desired resolution, then reduce the size planet objects and such are rendered, and voila!
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January 13th, 2009, 12:51 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: Space Empires V post-mortem
How would you do this kind of UI change? there isn´t any way to make a 2D UI in the SEIV style for SEV?
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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January 13th, 2009, 08:06 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Spoo
SE5 with SE4's graphics would have been a great game.
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BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5!
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January 13th, 2009, 08:37 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,377
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Thanked 619 Times in 410 Posts
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Q
Sorry but 15-20 seconds is definitely not "astronomical" in my opinion.
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Um, that 15-20 second turn processing time is for Turn 1, in 2400.1; with no ships for everyone in the game, just their starting planets. If it's THAT bad then, how bad will it be when people have 30-40 ships?
And this by the way is on a Quad Core Q6600; something that most definitely was not widely available or cheap in 2006; when Space Empires 5 was released; most people still had relatively older systems that managed to run SE4 turns in a reasonable amount of time; and then BAM, they were hit with multi-minute turn processing...
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January 13th, 2009, 09:06 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Empires V post-mortem
The first turn takes a bit longer than expected because the AI is designing their initial ships and units. Since this being run from a script being read into the game, it takes a couple seconds longer per AI.
Unfortunately, the foundation of SE5 was set prior to the widespread availability of dual/quad core units and Vista.
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January 13th, 2009, 09:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Black_Knyght
Quote:
Originally Posted by Spoo
SE5 with SE4's graphics would have been a great game.
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BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5!
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Yes that was my hopes also. The upgrade of formats was bound to cause a loss in the modding community. But I was hoping it would eventually catch up.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 13th, 2009, 10:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Space Empires V post-mortem
There are quite a few SE5 shipsets.
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January 14th, 2009, 12:22 AM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,377
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Re: Space Empires V post-mortem
I think part of the problem is that controls are laid out badly. For example; I should be able to click on a ship and then hit TAB, which brings me to a zoomed in locked around that ship viewpoint, that I can then pan around to see the preeeeety colors or laser weapons fire...
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January 14th, 2009, 01:37 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Space Empires V post-mortem
Tab is the wrong key for a camera follow control. Tab should be involved in switching between items.
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January 14th, 2009, 03:10 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Space Empires V post-mortem
Orthographic view. A lot would be better if Aaron programmed the system view to display orthographically.
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