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January 13th, 2009, 05:21 AM
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Colonel
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Re: Space Empires V post-mortem
Sorry but 15-20 seconds is definitely not "astronomical" in my opinion. I spend much more time to make my turn than processing the turn, even in games as advanced as 2450.0!
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January 13th, 2009, 07:47 AM
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Second Lieutenant
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Re: Space Empires V post-mortem
Quote:
In all my attempts; they've ground to a halt after about 10-15 turns into the game; simply because of the ASTRONOMICAL time to compute a turn....running a human vs AI game in SEV is an exercise in sadomachoism, it takes at best 15-20~ seconds to generate a turn with 10 AI players,
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You're like the guy who has to microwave a pop tart because he can't wait for the toaster  [/brianreagan]
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January 13th, 2009, 11:00 AM
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First Lieutenant
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Re: Space Empires V post-mortem
The thing the bugs me the most about SE5 is the system view. In SE4 I could clearly see where all of my ships were at a glance. Now I have to rotate and zoom/unzoom to find them all.
SE5 with SE4's graphics would have been a great game.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 13th, 2009, 08:06 PM
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Captain
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Spoo
SE5 with SE4's graphics would have been a great game.
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BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5! 
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January 13th, 2009, 09:06 PM
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Shrapnel Fanatic
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Black_Knyght
Quote:
Originally Posted by Spoo
SE5 with SE4's graphics would have been a great game.
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BINGO !!! That, in a nutshell, is exactly what I'd hoped for in SE5! 
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Yes that was my hopes also. The upgrade of formats was bound to cause a loss in the modding community. But I was hoping it would eventually catch up.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 19th, 2009, 04:13 PM
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Shrapnel Fanatic
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Re: Space Empires V post-mortem
The one thing that above all else that turned me off to playing SE V is that it failed to inspire me.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 20th, 2009, 04:49 PM
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Brigadier General
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Atrocities
The one thing that above all else that turned me off to playing SE V is that it failed to inspire me.
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Exactly. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 13th, 2009, 08:37 PM
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Lieutenant Colonel
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Q
Sorry but 15-20 seconds is definitely not "astronomical" in my opinion.
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Um, that 15-20 second turn processing time is for Turn 1, in 2400.1; with no ships for everyone in the game, just their starting planets. If it's THAT bad then, how bad will it be when people have 30-40 ships?
And this by the way is on a Quad Core Q6600; something that most definitely was not widely available or cheap in 2006; when Space Empires 5 was released; most people still had relatively older systems that managed to run SE4 turns in a reasonable amount of time; and then BAM, they were hit with multi-minute turn processing...
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January 13th, 2009, 09:06 PM
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National Security Advisor
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Re: Space Empires V post-mortem
The first turn takes a bit longer than expected because the AI is designing their initial ships and units. Since this being run from a script being read into the game, it takes a couple seconds longer per AI.
Unfortunately, the foundation of SE5 was set prior to the widespread availability of dual/quad core units and Vista.
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January 13th, 2009, 12:09 PM
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Shrapnel Fanatic
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Re: Space Empires V post-mortem
That could actually be fixed. Reduce the hex sizes so the whole system fits on-screen at the desired resolution, then reduce the size planet objects and such are rendered, and voila!
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