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January 26th, 2009, 12:49 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Magic gems, magic duel and returning
12 gems should certainly be enough. The AI really shouldn't be using extra gems in this situation, but whateva.
I have made a couple builds w/ S1 pretenders, planning to always have them hidden amongst my mundane mages,... but they never quite make it to the finish line
/me is scaredy cat
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January 26th, 2009, 04:44 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Magic gems, magic duel and returning
Magic Duel doesn't always go after high hp targets. I had my god casting magic duel at llama's skink priests and slann in a game, and while most of the time he went after the slann, once or twice he chose to magic duel skink priests instead, even without said priests being stacked together in a group.
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January 26th, 2009, 05:12 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Magic gems, magic duel and returning
as I stated above, magic duel goes after the highest astral targets, not the highest hp targets.
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January 26th, 2009, 07:56 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Magic gems, magic duel and returning
Oops, somehow I missed that.
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January 27th, 2009, 09:46 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Magic gems, magic duel and returning
Highest astral with or without buffs, which don't count for magic duel?
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January 27th, 2009, 10:44 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Magic gems, magic duel and returning
As we're on the topic I'm pretty sure I heard somewhere that Communions don't work for the purpose of magic duels, can someone confirm this?
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January 27th, 2009, 11:23 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Magic gems, magic duel and returning
confirmed. nothing affects your duel chances other than your base astral level.
The only question, I think, is whether paths lost due to some changeshape count or not... ie if you took an astral 2 dragon, in dragon form it would have zero astral - can it be mind dueled? and, if so, what level of astral does it have? Perhaps there is a similar issue for mute or feeblemind - I think that the level is your current showing one (ie. you have no astral if feebleminded), but I am not sure of this and have not tested.
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January 29th, 2009, 10:27 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Magic gems, magic duel and returning
I don't know about hidden paths (dragon shape...). Could be fun to have an S2 dragon that cannot be targetted by magic duel in dragon shape.
I confirm that the gem use by an S9 mage is 3 pearls/casting.
So 3 * Magic Duel + returning = 11 pearls instead of 5.
(Too bad I could have scripted a fourth duel... Will be for my next target...)
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January 29th, 2009, 10:38 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Magic gems, magic duel and returning
Another thing about S lvls, I think when it comes to intercepting mind hunts only base s lvl effects it. Pretty sure I had a 3S mage (cap+coin) in a province and he never intercepted any of the 3 mind hunts that came in.
But I am not 100% on this, so if anyone can confirm or deny?
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