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January 29th, 2009, 11:14 PM
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Corporal
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Join Date: Nov 2008
Posts: 56
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Thanked 5 Times in 4 Posts
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Re: Getting AAA to fire
if you still have the saved game, I suggest that you adjust the "hit ratio" in game preference to check whether it is due to to-hit probability. Change it to some value like 250%.
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Ironfist
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January 30th, 2009, 12:05 AM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Thanked 42 Times in 25 Posts
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Re: Getting AAA to fire
You mean the actual HITTING PREF at battle setup? We have it at default 100% right now, but I can try that as it is a basic security campaign (if it lets me change it)
Thanks.
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January 30th, 2009, 03:50 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: Getting AAA to fire
Strange that your Bofors didn't flash up I've lost more aircraft to those cursed guns than any other.
SPAA I find requires some discipline and sticking to doctrine. If you have two, one should always be stopped within reasonable range of the unit it's protecting with some field of view, this requires sometimes putting the SPAAA in view of the enemy, at least from a distance. The other should moving to the next good site, the over watch unit doesn't move until the moving unit is sited. With any luck a turn after the Alert Unit moves the enemy will be wasting a barrage on where you are not. Of course once the battle is joined all units should pull back some, usually enough not to tempt them into firing at ground troops.
IMHO Bob out 
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January 30th, 2009, 05:12 AM
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Corporal
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Join Date: Nov 2008
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Re: Getting AAA to fire
Quote:
Originally Posted by Weasel
You mean the actual HITTING PREF at battle setup? We have it at default 100% right now, but I can try that as it is a basic security campaign (if it lets me change it)
Thanks.
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Just a test. NOT when you really play it.
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Ironfist
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January 30th, 2009, 11:12 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Getting AAA to fire
Quote:
As for LOS; if my AAA is in the field, and there is a row of trees at the end of the field and the a/c come in in the hex row behind the trees is the game playing that the a/c are behind and below the trees? I fear this is what is happening, and if so that means his attacking a/c are flying at about 30 feet
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It all depends how close you are to the trees LOS obstacle.
If the obstacle is a reasonable distance away they will see the plane & fire.
The closer it is the less of the sky they can see.
Typical example if you are walking down a street you cannot see a lot of sky because the houses block it, the closer you move the less you can see.
Same in a field 500m from a copse of trees you can see a lot more sky than if you were 150m from it.
Also remember you have to track the aircraft to get a chance to hit it a breif view of it & you would miss
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January 30th, 2009, 01:45 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: Getting AAA to fire
Quote:
Originally Posted by Ironfist
Quote:
Originally Posted by Weasel
You mean the actual HITTING PREF at battle setup? We have it at default 100% right now, but I can try that as it is a basic security campaign (if it lets me change it)
Thanks.
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Just a test. NOT when you really play it.
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Understood, I meant I could replay the turn where the entire luftwaffe came in a few turns back and see if things change.
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January 30th, 2009, 12:11 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,614
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Re: Getting AAA to fire
You do not tell us who you are playing as or when. All I know is there were Bofors involved and maybe AAMG's. IDK why people think not giving all relevant details is being helpful. There *MAY* be an OOB error that is causing the error. Knowing who and when goes a long way sort things like that out
Here's a save game. The player with the Bofors, as that is the only known weapon, is P1 and is Canadian. P2 the AI is German. The map is dead flat desert and the visibilty is 68. There will be an airstrike . Watch what happens. Press " Quit Orders" when the game loads
Don
Last edited by DRG; January 30th, 2009 at 12:20 PM..
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January 30th, 2009, 01:55 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: Getting AAA to fire
Quote:
Originally Posted by DRG
You do not tell us who you are playing as or when. All I know is there were Bofors involved and maybe AAMG's. IDK why people think not giving all relevant details is being helpful. There *MAY* be an OOB error that is causing the error. Knowing who and when goes a long way sort things like that out
Here's a save game. The player with the Bofors, as that is the only known weapon, is P1 and is Canadian. P2 the AI is German. The map is dead flat desert and the visibilty is 68. There will be an airstrike . Watch what happens. Press " Quit Orders" when the game loads
Don
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Is not the bofors data used for all nations? You are saying that a Cdn bofors is different from a UK bofors?
It is UK vs Ger 1939. Bofors set up in an open field in a U shape, 6 guns. The field is about 10 hexes wide and 15-20 hexes long with a single row of trees outlining it. Vis to tree line is about 15-20 hexes, then there is a single row of trees and open terrain behind. A/C came in either on my side of the trees, on top of the trees, or the hex behind the trees. About 8 a/c came in with not a single shot being fired. Vis in game is 60+. Guns are stationary, have not moved for at least 3 turns. Unit xp/moral is 70s. Guns did not fire the turn before when a/c came in either, except for a single shot by a bofors I had just moved (I have 8 total, 6 not moving and 2 were moving more forward)and unlimbered that the a/c flew over. This bofors was surrounded by trees in a defile (using as infantry bashers since they were not doing much else). Range of shot was 2 hexes, no joy.
Do you need anything else?
In my games I have seen more shooting by tank AA-MG then by dedicated AAA.
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January 31st, 2009, 12:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Getting AAA to fire
Quote:
Originally Posted by Weasel
Is not the bofors data used for all nations? You are saying that a Cdn bofors is different from a UK bofors?
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NO How did that get twisted around like that ? How do I know what nation you were using and what unit using what weapon if you don't tell us and we have to guess ? I said it *MAY* be an OOB error but how am I supposed to check that unless we know the details ???
Quote:
Originally Posted by Weasel
It is UK vs Ger 1939. Bofors set up in an open field in a U shape, 6 guns. The field is about 10 hexes wide and 15-20 hexes long with a single row of trees outlining it. Vis to tree line is about 15-20 hexes, then there is a single row of trees and open terrain behind. A/C came in either on my side of the trees, on top of the trees, or the hex behind the trees. About 8 a/c came in with not a single shot being fired. Vis in game is 60+. Guns are stationary, have not moved for at least 3 turns. Unit xp/moral is 70s. Guns did not fire the turn before when a/c came in either, except for a single shot by a bofors I had just moved (I have 8 total, 6 not moving and 2 were moving more forward)and unlimbered that the a/c flew over. This bofors was surrounded by trees in a defile (using as infantry bashers since they were not doing much else). Range of shot was 2 hexes, no joy.
Do you need anything else?
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Yeah, what we tell everyone over and over-- how about a save game so we can actually see it.
If you ran my save you will see Bofors firing at aircraft and there is NO difference in the weapons stats between the Brit and CDN OOB's for that weapon
Don
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January 31st, 2009, 02:26 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: Getting AAA to fire
Well I ran the same turn over again and this time my AAA fired 4 times at 3 different a/c. What the difference was I don't know; but I will end this thread here as asking questions only seems to infuriate the powers that be. 
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