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January 31st, 2009, 02:52 PM
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Major General
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Re: 3 bogarus questions
Lol. The mystery is solved!
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January 31st, 2009, 03:49 PM
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Second Lieutenant
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Re: 3 bogarus questions
Dunno if the comments here have meant confusion about the Lady of Fortune, but as someone who dearly loves to use that Pretender...
She does cause extra good events in her province.
Dunno about the Bogarus summons. I'll check it out.
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February 1st, 2009, 07:36 AM
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Re: 3 bogarus questions
Sorry, I didn't really notice this thread before. To end the guesswork:
Quote:
Originally Posted by Slobby
1. Firebird description says that it brings good fortune. Just flavor text or does it increase luck/good events? I've never noticed an increase in luck scales.
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It minimally increases the chance for fortunate events, yes. Minimally. The value that they contribute to this (which I guess is in percent and works like having Luck or Misfortune scales) is 1. For comparison, the Lady of Fortunes has 25, the Lord of Plenty has 15, the Smoking Mirror has 10 and Minister of Rituals has 1 as well.
Quote:
Originally Posted by Slobby
2. Likho description says that it brings misfortune. Just flavor text or does it increase misfortune/bad events? I've never noticed an increase in misfortune scales.
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Yes, they do, exactly like the Firebird. They have -10. So you'll need 10 Firebirds per Likho to even it out.  There are some other units that bring Misfortune like this, some Doom Horrors and Demon Lords having -25 or -50, too.
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February 1st, 2009, 02:08 PM
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Major General
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Re: 3 bogarus questions
Cool - thanks, Ich.
I wonder if that's a straight percentage chance, as Edi's db implies with the Lady of Fortune?
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February 1st, 2009, 07:20 PM
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Re: 3 bogarus questions
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation. It looks a little strange how it's determined what happens. There are 100 tries to find a valid event for the province in question. If one is found that applies, then the next one is rolled. If there wasn't a valid event found, then fortune tellers get into play. A roll is made against the added fortune teller power in the province from all units. Now, this looks strange, the fortune teller power in % is for FAILING the check, is what it looks to me, so low fortune teller power is better than a high one. In case the checks succeeds, the roll for the failed random event is redone. I don't know if I'm reading this wrong, but I think that maybe JK has the inequality in the wrong way.
After these 4 normal events are done for all the nations, the monsters may generate random events, too (contrary to what I said above, where I thought that they'd just affect the outcomes). The unit's value gives the chance in percent that a random event occurs. Positive values for positive events, negative values for negative events. This is done per-unit, not per-province, the Likho isn't balanced out by 10 Firebirds, it's just 10 times more likely to spawn a random event than the Firebird.
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February 3rd, 2009, 08:15 AM
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Re: 3 bogarus questions
Quote:
Originally Posted by lch
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation.
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That may be the intention of the code, but there's a bug in it somewhere.
I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:
http://forum.shrapnelgames.com//show...7&postcount=38
It looks like event #3 is duplicated and happens in a second province.
Event #4 is also duplicated and happens in a second province.
So, 4 unique events, but 6 provinces getting the benefits of random events.
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February 3rd, 2009, 09:52 AM
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Re: 3 bogarus questions
Quote:
Originally Posted by vfb
Quote:
Originally Posted by lch
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation.
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That may be the intention of the code, but there's a bug in it somewhere.
I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:
http://forum.shrapnelgames.com//show...7&postcount=38
It looks like event #3 is duplicated and happens in a second province.
Event #4 is also duplicated and happens in a second province.
So, 4 unique events, but 6 provinces getting the benefits of random events.
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I remember that I had some turns in MP games a while ago where it looked like the same events were repeated, too. I attributed this to remote spells cast by my enemies at the time, though. I can't see anything in there that would cause more than 4 "normal", not unit-generated, random events. As soon as one is being processed, the next one is rolled, unless there have been already four of them, then it's the next nation's turn.
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February 2nd, 2009, 02:43 AM
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Sergeant
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Re: 3 bogarus questions
As long as the subject of Bogarus is up, anyone have any play tips for them beyond DrP's original quick guide? I've been messing around with them lately, and boy are their troops terrible.
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February 2nd, 2009, 08:25 AM
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First Lieutenant
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Re: 3 bogarus questions
Your heavy cavalry is good, your swordsmen are 'ok' and your bowmen can fire arrows - what else? 
Bogarus is a communist nation; reverse communions are their big strength. Also, I do recommend to have water/earth on your pretender. You may have no water income, but if you dont diversify, how do you expect to fare in the late game? Keyword: clams.
With some boosters, your mages can build Golems. You will need these, no matter what.
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February 2nd, 2009, 09:39 AM
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Major
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Re: 3 bogarus questions
Excellent interpretation of "communist"!
And I agree about Water on Pretender - I would probably add Nature, too, not necessarily Earth. Or did you mean Nature as you mentioned clams?
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