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  #11  
Old February 2nd, 2009, 08:02 PM
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Default Re: map concept question

Quote:
Originally Posted by Incabulos View Post
yeah that was the general idea Ich. So a central area of provinces would a way to do it from what you say. I shall give that a whirl and see if I can make predictable one way connections.
It's pretty easy. Find out how big the table for neighbor connections is. As I said, somewhere about 20. Just connect province number 1 to all the others with .map commands and then look which ones you can't reach anymore.

If you know the size of the table, connect all the provinces in a star fashion. Then have the other connections from outside provinces appear afterwards in the .map file.

I have to say, while this is technically possible, I didn't really find the concept to be of any interest in a real MP game. If you want to do King of the Hill like maps and games, then you're probably better of to tell the players what to do and state so in the game setup, than using some weird side effect of the game limitations to achieve this effect.
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  #12  
Old February 3rd, 2009, 09:33 AM

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Default Re: map concept question

Incabulos, check out the "Eight Gates" map. It's not like what you said, but it's interesting in having portals leading to extra-dimensional magical provinces, which each are connected to several portals and hence can allow fast travel.
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  #13  
Old February 3rd, 2009, 08:45 PM

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Default Re: map concept question

thanks for the tip, will have a look tonight.
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