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March 2nd, 2009, 11:32 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Best Turmoil Luck Nations
Quote:
Originally Posted by squeezing
What about MA C'tis ?? what does people think and why? would really appreciate some thoughts on this since I'm having a hard time deciding myself...
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Ma Ctis should be played with order 3 growth 3 with 9 or 10 dominion in my humble opinion. You get a gold bonus with Ma Ctis, so order, growth and high dominion make you the richest nation in the entire dominions universe.
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February 25th, 2009, 04:30 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Best Turmoil Luck Nations
A small maps can potentially make turmoil/luck good for any nation, since one of the main arguments against luck is the cap on the number of events per turn.
Ermor might be another candidate since you'll lose the taxable population soon anyway.
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February 25th, 2009, 04:41 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Best Turmoil Luck Nations
LA Ermor and R'lyeh are classic examples of a Turmoil/Luck nation.
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February 25th, 2009, 05:25 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Best Turmoil Luck Nations
I liked playing EA T'ien Ch'i with turm3/luck3, the extra gem income was great, and with the not-so-good human-infantry it's more or less worth it. Just spam clams and work up your national summons, which are quite good with a little blessing and buffs (At least in CBM).
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February 25th, 2009, 05:50 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Best Turmoil Luck Nations
Heh, the only thing LA R'lyeh is a classic example of these days is the devastating power of the Nerfbat.
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February 25th, 2009, 05:58 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
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Re: Best Turmoil Luck Nations
EA Pangaea, I'd frankly say it depends imho. If you're going for maenad factory and foul spawns (one requiring turmoil, one luck, both lotsa Pans - so good synergy), feel free - but if you're going the Gorgon-blessed White Centaurs-Minotaurs-Satyrs way, I'd not suggest T/L at all.
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February 25th, 2009, 06:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Best Turmoil Luck Nations
Id say EA Pangaea has 3 options that would work with these scales.
The maenad factory, the vine monster factory built around their national spells, or the stealth armies.
But of course it should be obvious that none of the suggested nations are going to work for anyone who isnt looking to slide off the standard warfare "purchased-army meeting purchased-army"
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February 26th, 2009, 01:51 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Best Turmoil Luck Nations
Kailasa has rather expensive troops and mages. How are you going to mass them with turmoil? ^^
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February 26th, 2009, 02:57 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Best Turmoil Luck Nations
Try, you'll be surprised 
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February 26th, 2009, 11:29 AM
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Corporal
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Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
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Re: Best Turmoil Luck Nations
I think EA Arcoscephale is actually quite a good luck nation. Prophets - with sloth and magic scales - are almost ridiculously cheap and effective researchers, meaning that you have the option of using very little gold in the beginning of the game, where the sparseness of gold is most felt.
And Arcoscephale can make very good use of the extra gems.
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