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  #11  
Old March 31st, 2009, 08:51 AM
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Default Re: OK...323.b Patch

Any items besides those? I think you meant F1D1 Flaming Skulls.

Only few items are supposed to be unaffected, mostly the Contract blood items.
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  #12  
Old March 31st, 2009, 09:14 AM
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Default Re: OK...323.b Patch

Yes, I meant Flaming Skulls. But it seems I've made a wrong analysis of the problem. It happens in a mp game, so I can't make much tests, but I've found out that the loss of the bonus forge wasn't related to the forged objects, but to the forger - a Rudra. And this game uses CBM. In another game without CBM, it's not reproductible.

My bad, It seems to be more a CBM issue than a patch issue ?
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  #13  
Old March 31st, 2009, 09:42 AM

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Default Re: OK...323.b Patch

This likely has nothing to do with CBM or the patch.

Rudra have flag that gives them a -100 forge bonus for some reason. It's strange that there isn't at least flavor text that explains why.
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  #14  
Old March 31st, 2009, 10:09 AM
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Default Re: OK...323.b Patch

Yeah, seems they can't benefit from forge bonuses. But I'm confused. Here's what I've in 2 games for an horror helmet :

In the game, right click on the item before forging indicates that it's priced 10 death gems.

Without CBM :
- ancient lich with hammer : costs 3 gems
- ancient lich without hammer : costs 5 gems
- rudra with hammer : costs 5 gems
- rudra without hammer : costs 5 gems

With CBM on a steel ovens province :
- ancient lich with hammer : costs 5 gems
- ancient lich without hammer : costs 8 gems
- rudra with hammer : costs 10 gems
- rudra without hammer : costs 10 gems

Okay, seems correct for the Rudras - complient with their hidden unability. But there's a new concern for the Horror Helmets.

Is this the correct place to discuss this ?
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  #15  
Old March 31st, 2009, 12:25 PM
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Default Re: OK...323.b Patch

Okay, the Rudras don't have forge bonuses and the cost difference between the 2 games has a logic explanation. And I don't even find the button to edit my previous post, I guess this makes me look even more like an idiot.
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  #16  
Old March 31st, 2009, 01:36 PM
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Default Re: OK...323.b Patch

yah, shrapnel decided that giving a long window to edit posts would mean that the terrorists would have won, so you have to edit pretty well immediately ;p

though that's interesting about the rudras... perhaps there is another flag saying some units can't cast globals
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  #17  
Old March 31st, 2009, 04:18 PM
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Default Re: OK...323.b Patch

Possibly should be tested for Dai Oni, too - there is something in their flavor text about them not being good forgers...
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  #18  
Old March 31st, 2009, 04:58 PM
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Default Re: OK...323.b Patch

The Rudra is the only unit that has a negative forge value. There are some other units that share their lowered research, practitioners of crude magic like Witch Doctors or Dai Oni. And there's enough of a hint in the Rudra's description: "Their sorcerous might is directed towards destruction and they never pause to study or forge items."

Quote:
Originally Posted by Endoperez View Post
Only few items are supposed to be unaffected, mostly the Contract blood items.
Thanks for this hint. I finally noticed what that flag on some blood items that I didn't understand was about. Thus, the items which can't be forged at a discount are:
  • Soul Contract (227)
  • The Heart of Life (253)
  • Lifelong Protection (254)
  • The Black Heart (271)

Quote:
Originally Posted by archaeolept View Post
yah, shrapnel decided that giving a long window to edit posts would mean that the terrorists would have won


Quote:
Originally Posted by archaeolept View Post
perhaps there is another flag saying some units can't cast globals
No, there isn't.
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  #19  
Old March 31st, 2009, 05:36 PM
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Default Re: OK...323.b Patch

ah, that was a reference to zeldor's inability to cast globals in humanwars ;p
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  #20  
Old April 1st, 2009, 04:16 PM
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Default Re: OK...323.b Patch

I would love to see that no forge bonus flag used on the gem producing items.
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