Re: Capitulation
Quote:
Originally Posted by VedalkenBear
thejeff: Precisely. Part of my assumptions have been that everyone _knows_ when a player 'goes AI'. If so, then clearly NAPs will be disbanded at that time. If someone is so foolish as to rely on that NAP to the point that the _AI_ poses a threat on that front... I'm not sure what that means, except that it's not good.
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That can be handled by someone taking over the players position. In other words, the devs will feel there is already an option to handle that.
Even if its just the host. The host can roll a dice to choose a random number of turns that he will simply do buildup without any attacks before turning the AI loose on the game.
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