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March 27th, 2009, 09:11 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Diseased pretender...
Elixir of life may work; that's an interesting suggestion, as being "reborn" will sometimes get rid of an affliction.
It is also relevant what pretender you have. An immortal one you might as well kill (in your own dominion). An undead or demonic pretender will have the disease icon, but the disease will not affect them, so you can ignore it.
Other than that, either you need a unit w/ the "heal" ability (certain national units, like Arcos priestesses or others, or the summonable but crappy faerie queen), or the Gift of Health global, or (best of all) the Chalice artifact.
If you have none of these, or it is too early in the game, then a ring of regen will at least keep you alive, although it will not stop your pretender from picking up other afflictions.
I once had my immobile Baphomet flaming head get feebleminded by some cavalry he was teleporting on. I had to leave him drooling in the ditch for 25 turns until I managed to score the chalice.
Last edited by archaeolept; March 27th, 2009 at 09:20 AM..
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March 27th, 2009, 09:25 AM
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Corporal
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Join Date: Jan 2009
Location: Dallas
Posts: 55
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Diseased pretender...
I remember I once tried using a Crystal Heart on a diseased unit. When he died it revived him to full health but he still had all of his afflictions including disease.
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March 27th, 2009, 09:38 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Diseased pretender...
You can keep a pretender alive a long time, but it'll pick up a ton of afflictions which could eventually make it useless. If it died and was reborn sooner rather than later, it might lose the disease on rebirth and have far fewer afflictions.
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March 27th, 2009, 10:39 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Diseased pretender...
There's no need to kill an immortal pretender. Immortals automatically heal afflictions.
__________________
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March 27th, 2009, 01:49 PM
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Private
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Join Date: Mar 2009
Location: Forlì, Italy
Posts: 30
Thanks: 5
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Re: Diseased pretender...
Gift of health in an advanced game?
It helps also all of your troops 
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March 30th, 2009, 09:28 AM
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Private
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Join Date: Jan 2009
Posts: 14
Thanks: 7
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Re: Diseased pretender...
Thank you for your answers, my pretender is now healed.
And I have another question : I m about to summon a poison golem (cons 9), but I don't know if it will kill all my armies living in the same province.
And is this a good use for death gems?
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March 30th, 2009, 09:50 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Diseased pretender...
I like poison golems, but they are lifeless so no regen except for leeching, and they are also vulnerable to Shatter. You can leech with a blood thorn (except it's not too efficient with the base attack of 8) or bone armor. Also they need a little help getting around: boots of flight or a winged carpet or Boots of the Planes.
They are reapers, so same effect as wielding a bane venom charm: they cause unrest, kill population, and disease your armies. If you're not at war, stick them in a gems or gold mine province where you'd like all the peasants to die anyway.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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The Following User Says Thank You to vfb For This Useful Post:
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March 30th, 2009, 11:37 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Diseased pretender...
vfb's last comment is due to the fact that gold-producing sites are affected by tax, and with no population to complain, you can crank taxes to 200 without unrest. Just in case you didn't know.
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The Following User Says Thank You to Endoperez For This Useful Post:
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March 30th, 2009, 02:43 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Diseased pretender...
Quote:
Originally Posted by Endoperez
vfb's last comment is due to the fact that gold-producing sites are affected by tax, and with no population to complain, you can crank taxes to 200 without unrest. Just in case you didn't know.
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Interesting strategy, I got to try it sometime.
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March 30th, 2009, 04:35 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Diseased pretender...
I understand it's one of the few feasible ways for LA Ermor to get stable gold income.
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