.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old April 23rd, 2009, 07:37 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Seeking Arrow Test

Why give 10 prot against an AN arrow? Am I missing something?
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #12  
Old April 23rd, 2009, 07:44 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Seeking Arrow Test

Quote:
Originally Posted by JimMorrison View Post
Great stuff! If you want to give the Afflictions a more thorough test, I'd recommend using a larger target, like Starspawns, or Pans, perhaps give them all 10 Prot through a mod so standardize the damage.
All seeking arrow damage is armour negating. So protection 0 is no different from protection 30.
Reply With Quote
The Following User Says Thank You to Meglobob For This Useful Post:
  #13  
Old April 23rd, 2009, 08:02 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Seeking Arrow Test

Perhaps he wants hard proof that it really is AN? *shrug*
Reply With Quote
  #14  
Old April 23rd, 2009, 10:04 PM
PsiSoldier's Avatar

PsiSoldier PsiSoldier is offline
First Lieutenant
 
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
PsiSoldier is an unknown quantity at this point
Default Re: Seeking Arrow Test

Good stuff, Odd that Towershields make no difference as well. Ive wondered if they made any difference with something like Armageddon. If they dont with Seeking Arrow they may not with Armageddon either Although I suppose the difference could be that Seeking Arrows are supposed to be AN and thus I guess with that being the case it makes sense that the shields wouldnt stop them.. *Shrug*
Reply With Quote
  #15  
Old April 24th, 2009, 01:12 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Seeking Arrow Test

Haha, sorry about that, was a bit distracted and got it in my head they are AP, while I was typing.
Reply With Quote
  #16  
Old April 24th, 2009, 04:27 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Seeking Arrow Test

Calahan:

You should get some high HP units to test death bless. You are probably putting that units in .map file anyway, so it will be fast. I think that ethereality would help, but you should check it. And remember - getting twist fate to stick from shroud can be tricky. At least getting the twist fate icon on the unit. You may have to put that unis to the battle first or at least wait one turn before casting arrows.

I remember doing Armageddon tests, increased protection was the best thing to get in that case.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #17  
Old April 24th, 2009, 05:35 AM

Endovior Endovior is offline
Private
 
Join Date: Oct 2008
Posts: 23
Thanks: 13
Thanked 0 Times in 0 Posts
Endovior is on a distinguished road
Default Re: Seeking Arrow Test

Hmm. That's... enlightening. I've had 'good results' with the death / shroud / arrows combo before, but that's entirely anecdotal, given that my definition of 'good results' here involved 'spending a heap of gems on arrows and encountering afflicted commanders later'.
Reply With Quote
  #18  
Old April 24th, 2009, 05:40 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Seeking Arrow Test

I agree affliction should be tested with a higher HP unit: the affliction chance is already so high you wouldn't see much change. It would be easiest to see an affliction chance with probability around 50%, although a significant number will be killed by second arrows, so maybe go for a unit with about 20-30HP.
Reply With Quote
  #19  
Old April 24th, 2009, 06:03 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Seeking Arrow Test

I think the death bless afflictions have already been confirmed with other overland spells, so probably no need to test it again.

Also Zeldor, seeking arrow is AN, so armour is useless.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
The Following User Says Thank You to llamabeast For This Useful Post:
  #20  
Old April 24th, 2009, 06:39 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Seeking Arrow Test

What surprised me most about the Death Bless was that out of the units that were tagged as 'Survived+Wounded', almost all of the time they only had one wound. This was consistent across all the tests.

Not once did any survivor have multiple wounds directly from the 'Seeking Arrow' attack. The only time I did see more than one wound, and accounts for a very small percentage (about 1 in 50), was when a unit got diseased through the attack, and (I'm guessing) picked up a second wound through the normal result of being diseased (which happens after the magic phase). I never once saw a unit with two wounds without 'Diseased' being one of them. And only once did this occur with one of the Death Bless tests. (since I was looking out for more than one wound, and always checked the details if the icon had more than one red heart)

I will be running some more tests with the Death Bless against higher HP units when I get chance (maybe the weekend). But my current predictions are that because the Death Bless made no difference to the 82 Scouts in the 'Survived+Wounded v Death Bless' category, I'd be surprised if all 82 examples were anomalous. If the Death Bless worked with 'Seeking Arrow', then to me at least, some should have had multiple afflictions (and not brought about via disease).

Only further testing will prove things either way.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.